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Thread: Automatic dial and clock face creation: compiled LScript, free

  1. #1
    Axes grinder- Dongle #99
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    Talking Automatic dial and clock face creation: compiled LScript, free

    Here's an oldie AND a goodie!

    http://web.archive.org/web/200902110...ns-dial-ticks/

    With just two clicks, this script created this:

    Click image for larger version. 

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    Go to town.
    They only call it 'class warfare' when we fight back.
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  2. #2

    went to town...  

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  3. #3
    Axes grinder- Dongle #99
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    The scaling problem is why I was looking for a POLYgon Normal Move a month ago. Point Normal Move would be the same issue, but POLYgon Normal Move would solve it.

    Unfortunately, TMK it doesn't exist (and might be problematic w/Edges, you'd need some depth, most likely, depending on code).

    Did anybody ever find one?
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  4. #4
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by jeric_synergy View Post
    The scaling problem is why I was looking for a POLYgon Normal Move a month ago. Point Normal Move would be the same issue, but POLYgon Normal Move would solve it.

    Unfortunately, TMK it doesn't exist (and might be problematic w/Edges, you'd need some depth, most likely, depending on code).

    Did anybody ever find one?
    I donīt get it..whatīs the problem?

  5. #5


    oops, i see video is gone, relinking...



    Unfortunately, TMK it doesn't exist
    in the new video (above) you can see the solution, using Segment Scale
    however, Segment Scale will only work in certain situations.
    an alternative is Polygon Islands, but it can give a so-so result,
    https://www.youtube.com/watch?v=8MBYt_5RY4E

    related to this , i made this video discussing (with myself) the challenges,
    https://www.youtube.com/watch?v=b2k73UlvC5c
    Last edited by erikals; 09-07-2016 at 01:33 AM.
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  6. #6
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by erikals View Post

    oops, i see video is gone, relinking...





    in the new video (above) you can see the solution, using Segment Scale
    however, Segment Scale will only work in certain situations.
    an alternative is Polygon Islands, but it can give a so-so result,
    https://www.youtube.com/watch?v=8MBYt_5RY4E

    related to this , i made this video discussing (with myself) the challenges,
    https://www.youtube.com/watch?v=b2k73UlvC5c
    Ahh..Now I see what the issue was, and Yes..I would have recommended segment scale as well, good detail wrestling there.

  7. #7
    RETROGRADER prometheus's Avatar
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    another option would be to actually just select the outer rime edge loop, and extend it in depth to give depth and polys, then select itīs polygons, select nth pattern extend without doing anything then use point normal move..and you will have them ok..I think jeric recognized that too, and if you want them flat back, just use volume select mode and in the top viewport as in this case ..and drag a rectangular marque and delete the thickness (soon we will have a true rectangular selection marque option in the next lightwave)
    Edit..sorry ..a simple loop selection of points would be better to delete if you want it flatter again.

    Note...a fun illusion I think, the end of the point normal move may seem slightly smaller, but I think that is an illusion








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