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Thread: Circular Honeycomb

  1. #1
    Visualization FreeLance THIBAULT's Avatar
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    Circular Honeycomb

    Hi Guys,
    Again need you, this time to achieve a circular honeycomb like picture attached. No problem to do this planar, but circular....
    Thanks very much in advance
    Franck

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  2. #2
    Member ActionBob's Avatar
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    Measure out the dimension with a length of string for length and height. Then make it planar and bend it in lightwave.

    If you can make it planar no problem, then making it into a round shape should be no problem given enough slices along the verticle so that it can "bend."

    -Adrian

  3. #3
    da what? daforum's Avatar
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    You can model it with the bend tool or use Layouts Bend deformer and save a transformed object.

    There is a tutorial on the Layout Bend deformer somewhere and how to set it up if you don't know already, but i can't locate it.

    Aha! Here we go: https://m.youtube.com/watch?v=QNkfGIh_RuA

    Hope it helps
    Last edited by daforum; 08-16-2016 at 09:39 AM.
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  4. #4
    Super Member kolby's Avatar
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    Quote Originally Posted by THIBAULT View Post
    Hi Guys,
    Again need you, this time to achieve a circular honeycomb like picture attached. No problem to do this planar, but circular....
    Thanks very much in advance
    Franck

    Click image for larger version. 

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    I think you can create one repeatable part of honeycomb structure. Use heatshrink tool to bend it to cylinder with desired radius. Then use radial array and merge points. Done.
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  5. #5
    Carbon fibre dongle® 50one's Avatar
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    Quote Originally Posted by kolby View Post
    I think you can create one repeatable part of honeycomb structure. Use heatshrink tool to bend it to cylinder with desired radius. Then use radial array and merge points. Done.


    do planar based on measurements, then bend - 360 degree and merge points.

  6. #6
    Stuck in a very big cube Waves of light's Avatar
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    This guy has just been doing this on FB - may be of help:



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  7. #7
    Axes grinder- Dongle #99
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    The repeating elements of that are trivial enough to just brute-force it, no cleverness needed.

    1. Do one hex.
    2. Array it on X to get a row.
    3. copy and offset a row vertically to match, close enough to successfully MERGE POINTS.
    4. dup that a couple times to get enough to fill one square, add the straight borders.
    5. Array THAT enough to fill out an "unrolled" cylinder's worth.
    6. BEND using the LWM BEND tool at 360°.
    7. Apply THICKEN if you need a little depth.


    Easy-peasy.
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  8. #8
    Visualization FreeLance THIBAULT's Avatar
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    Many thanks to all !

  9. #9
    Vacant, pretty vacant pinkmouse's Avatar
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    Does it really need to be geometry?

    Here's a simple cylinder with some IFW2 textures:

    Click image for larger version. 

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    Al
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  10. #10
    Axes grinder- Dongle #99
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    Quote Originally Posted by pinkmouse View Post
    Does it really need to be geometry?

    Here's a simple cylinder with some IFW2 textures:

    Click image for larger version. 

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    Whoa! That's some impressive node-fu.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  11. #11
    Super Member spherical's Avatar
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    Quote Originally Posted by pinkmouse View Post
    Does it really need to be geometry?

    Here's a simple cylinder with some IFW2 textures:

    Click image for larger version. 

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    Yep. That's the way I'd do it. Here's a perforated metal with beveled edges:

    Click image for larger version. 

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    Way faster than adding all that geo; especially when the tower is 30' tall.
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  12. #12
    Axes grinder- Dongle #99
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    How does nodal do the depth?
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  13. #13
    Vacant, pretty vacant pinkmouse's Avatar
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    That's what the bits plugged into the normal input do, the IFW2 tile textures allow a "bevel" and that's why I split out the same textures to an alpha, so I didn't get strange semi-transparent stuff going on, but nice clean edges.

    edit: you can do the same sort of thing with the default nodes, but it takes a bit more work and complexity.
    Al
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  14. #14
    Super Member spherical's Avatar
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    Quote Originally Posted by jeric_synergy View Post
    How does nodal do the depth?
    Best to simply take time to watch the tutorials:
    http://www.ifw2.com/IFW2_Nodal/IFW2N..._Tutorial.html
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  15. #15
    Axes grinder- Dongle #99
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    Thanks for the link. I hope it's not too difficult to replicate natively.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

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