Hi everybody,
I know this is a question that have been asked gazillion times and that the answer depends on my needs, so let me give you some context.
I want to add 3D to my work: Information Graphics. Back in the 2000’s, Lightwave was pretty much a tour de force for many infographic designers working in journals and magazines. There are amazing pieces from Joe Zeff, Tonia Cowan, Alberto Cuadra and Jeff Goertzen, to name a few. They’ve worked at places such Time Magazine, The Globe and Mail, USA Today, etc.
They all have impressive work made with Lightwave.
The reason I’m asking if is it worth learning Lightwave nowadays, is because it seems to me that its development seems uncertain and its learning options are rather scarce.
I studied Lightwave 10 years ago, and still have an old licence. Even if I never got really proficient, I managed to create some pieces with it. It’s the 3D software that I’m the most familiar with and I’ve always liked it. It’s simple and its UI is not convoluted.
Back to 2016 I found two other alternatives : Maya and Blender. I’ve seen excellent pieces made with both. Maya it’s the expensive power horse and Blender the ugly open source. I tried some tutorials from both. I found Blender UI really cumbersome and not intuitive. Maya seems much more stable in that regard.
Before going further with any of them, (or updating my Lightwave licence) I’d like to have some advice because I don’t have much time to invest in a steep learning curve. I still feel comfortable with Lightwave. It’s just that I don’t want to invest in a tool that it’s no longer standard. It’s development seems staled compared to others. Heck, the 2015 UI doesn’t support Retina Display yet.
As for learning options, Lightwave is almost non existent in places such as Lynda, Digital-Tutors, or Skillshare. Users from simplylightwave.com complains about the lack of activity and updates, and even Dan Ablan, the longtime LW Guru, has stopped publishing.
I know that the community is still strong and there are a lot of video-tuts out there, but nothing arranged in form of learning flows such as CG Cookie, which is really neat.
Finally, my technical needs. I don’t need a power horse. I would be mostly modelling and rendering static images. I will occasionally animate, but nothing too long. Some people complain about having Modeler and Layout as two separate tools, but I find that works better for my needs
I’m not looking to work in television or the video game industry. No complex production pipelines. I’d be the only person doing 3D at my work for the moment, but it’d be nice to learn something that it’s kind of standard, if we get more 3D illustrators someday.
So
- Good ol’ Lightwave?
- FREE Blender? (I just have to make my mind about it’s UI, god…)
- Or ask for a Maya LT subscription?
Thank you all guys, I’ve been stuck with this for a while…
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