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Thread: C4D R18 announced

  1. #1
    Axes grinder- Dongle #99
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    Unhappy C4D R18 announced

    http://www.maxon.net/en/products/new...e-18/overview/

    It's getting pretty tough to stick around-- good thing the competition co$t$ an arm and a leg.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  2. #2
    RETROGRADER prometheus's Avatar
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    the thin film shader we have had in lightwave for a long long time
    the shadow caster has been there too for a while in lightwave
    voronoi fracture, well they have probably a better one and procedural, though it may show up for lightwave similar tools for that.

    camera tracking the lw team needs to catch up on, and what I really would like to see, ambient occlusion in openGL..not just vpr with iteration.

    Not directly dropping my jaw for the cinema release, good things..mut not anyone that you go ...wow, not for me anyway.

  3. #3
    Carbon fibre dongle® 50one's Avatar
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    Non-destructive workflow prometheus, non-destructive workflow.

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    Quote Originally Posted by prometheus View Post
    the thin film shader we have had in lightwave for a long long time
    the shadow caster has been there too for a while in lightwave
    voronoi fracture, well they have probably a better one and procedural, though it may show up for lightwave similar tools for that.

    camera tracking the lw team needs to catch up on, and what I really would like to see, ambient occlusion in openGL..not just vpr with iteration.

    Not directly dropping my jaw for the cinema release, good things..mut not anyone that you go ...wow, not for me anyway.

    - Film shader: This is physically accurate, not a fake effect

    - Shadow catcher: This was possible in C4D before but this integration creates automatic alpha channels for compositing etc.

    - Voronoi fracture: This is a MoGraph tool and fully integrated into the workflow, not a plugin. Watch this:
    https://youtu.be/OzNAhDTDffo

    - This is not static / still image camera tracking, C4D had motion tracker before and this adds object tracking.

    And yes, all non-destructive and uncluttered. All parameters animatable of course.

    For me full Substance integration, the new mograph features, viewport enhancements and interactive knife tool are the biggest ones. But there are many more like OpenSubdiv, GPU based displacement, parenter improvements etc.

    UV mapping and bodypaint improvements are announced as free updates in the R18 cycle.

    This video (not from Maxon) shows the viewport enhancements nicely (starting at 0:25s):
    https://youtu.be/ioYgEakDkJY
    And this: https://vimeo.com/169922336
    Last edited by Marander; 07-25-2016 at 05:40 PM.

  5. #5
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    Quote Originally Posted by Marander View Post
    - This is not static / still image camera tracking, C4D had motion tracker before and this adds object tracking.
    I'm still learning Lightwave, though the one thing I look enviously at in 4D is the hair module which seems to mimic some useful styling controls. Out of curiosity, how good is tracking integrated into 4D ? Can a face be tracked by using a face mesh like these:-

    SynthEyes video at 00:10
    PFTrack video at 04:16

    Many thanks for any insight.

  6. #6
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by 50one View Post
    Non-destructive workflow prometheus, non-destructive workflow.
    That I have known for quite some time.

  7. #7
    Big fan of coffee raw-m's Avatar
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    Slightly OT, but even Maya is getting in on the act, nice suite:

    http://www.autodesk.com/products/may...otion-graphics

    Thing is, LW can already do a lot of this but needs a sensibly thought out UI to offer it to users in a simple way, without poking around with hundreds of nodes!

  8. #8
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    Quote Originally Posted by TheLexx View Post
    I'm still learning Lightwave, though the one thing I look enviously at in 4D is the hair module which seems to mimic some useful styling controls. Out of curiosity, how good is tracking integrated into 4D ? Can a face be tracked by using a face mesh like these:-

    SynthEyes video at 00:10
    PFTrack video at 04:16

    Many thanks for any insight.
    Sorry haven't played with the motion / object tracker yet... Yes, hair is very convincing. And the best thing is that vray hair takes over the c4d hair tag / settings.

    Wow have you seen this: VERSUS Maxon short was just released, beautiful animation with fur and hair!

    https://youtu.be/ehc22_CGA1s

  9. #9
    Big fan of coffee raw-m's Avatar
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    Quote Originally Posted by Marander View Post
    Wow have you seen this: VERSUS Maxon short was just released, beautiful animation with fur and hair!

    https://youtu.be/ehc22_CGA1s
    Man Vs Machine are incredible - you can't do **** without talent

  10. #10
    Carbon fibre dongle® 50one's Avatar
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    Quote Originally Posted by raw-m View Post
    Man Vs Machine are incredible - you can't do **** without talent
    I aggree, the only thing that looks odd in that sequence is quite possibly the dog, everything else is like "meat feast" pizza but for your eyes.

  11. #11
    da what? daforum's Avatar
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    Quote Originally Posted by raw-m View Post
    Man Vs Machine are incredible - you can't do **** without talent
    Where's the tutorial for all that work? It all looks amazing...
    Montage Reel, Portfolio, PIN_01, Prime......«« go on, click on a link!

  12. #12
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by raw-m View Post
    Slightly OT, but even Maya is getting in on the act, nice suite:

    http://www.autodesk.com/products/may...otion-graphics

    Thing is, LW can already do a lot of this but needs a sensibly thought out UI to offer it to users in a simple way, without poking around with hundreds of nodes!
    Absolutly true...every node added and more complex stuff to do, node network increases in amount and complexity and so does your thinking on how track it right, a way to compress nodes to modules for easier access and control per action rather than per function is a better way to increase creativity and the speed to do it.

  13. #13
    Axes grinder- Dongle #99
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    Quote Originally Posted by 50one View Post
    I aggree, the only thing that looks odd in that sequence is quite possibly the dog, everything else is like "meat feast" pizza but for your eyes.
    Yeah, right around there things start to look a bit like taxidermy. Wierdly, the lizard looks most lifelike.

    I have a sneaking suspicion the dog/fox shot was done FIRST, and the other more convincing shots were completed later, as the team got more experience.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  14. #14
    Super Member Snosrap's Avatar
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    I got a e-mail from Safe Harbor about if you buy R17 now you get R18 free when released so my curiosity got the best of me. Nothing like confusing a customer. http://www.sharbor.com/search/?fq%5B...a+4D+R18+Promo
    I'm glad LW is just LW and not all sliced and diced into many different versions.

  15. #15
    Axes grinder- Dongle #99
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    Yeah, it's not simple.

    I'm tempted to take a VERY CHEAP animation class just to qualify for a year or two of free C4D. --Can't be arsed to do the pirate thing. One gig and I could become an honest user.

    **************

    Competitive upgrade = $3, 320.25. I think the 25¢ is a nice touch.


    The thing is, even with C4dL 'free' w/AE-CC, I still can't get excited to use it, esp when they leave out some of the more important features, like object export. (Bastards.)
    Last edited by jeric_synergy; 07-27-2016 at 04:36 PM.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

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