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Thread: Let's Share FiberFX results!

  1. #181
    Super Member Kryslin's Avatar
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    My recommendation... Go with the nose as your brush away from surface. How
    BiasComb chooses it's origin point is that it uses the center point of the bounding box of the comb away surface, then chooses the z- value that puts it farther away from the center of the model. If you were to move it to the nose, it would probably give better results (This was the typical usage in Sasquatch. Also, you could use multiple combing passes, using average instead of overwrite. The next revision should handle effectors and falloffs for multiple combing passes, along with any bug fixes.
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  2. #182
    Super Member Kevbarnes's Avatar
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    Quote Originally Posted by Kryslin View Post
    My recommendation... Go with the nose as your brush away from surface.
    So are you saying instead of having different areas - i should have one localised area at a time to be the comb-away datum
    "one rig to rule them all"
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  3. #183
    Eat your peas. Greenlaw's Avatar
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    Hey, Steve! Finally tried it out and I think this is pretty cool. At first I got the same error Kevbarnes got, but in my case I guess I selected the wrong bias map. When I chose Fur_bias_rm, the Show Bias script worked perfectly!

    Just wondering: why are there two bias maps in my object, Fur_bias and Fur_bias_rm? I understand that rm means this is a new remapped map, but I'm not sure why that happened since my object did not have an existing bias map to start.

    If that doesn't make sense, I'll try again later and make sure I'm following the steps correctly.

  4. #184
    Super Member Kryslin's Avatar
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    Quote Originally Posted by Kevbarnes View Post
    So are you saying instead of having different areas - i should have one localised area at a time to be the comb-away datum
    Yes, that's exactly it. I would also try to keep things down the ZY plane, for symmetry. That way, you can select things in pairs.
    Last edited by Kryslin; 05-02-2017 at 11:28 PM.
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  5. #185
    Super Member Kryslin's Avatar
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    Quote Originally Posted by Greenlaw View Post
    Hey, Steve! Finally tried it out and I think this is pretty cool. At first I got the same error Kevbarnes got, but in my case I guess I selected the wrong bias map. When I chose Fur_bias_rm, the Show Bias script worked perfectly!

    Just wondering: why are there two bias maps in my object, Fur_bias and Fur_bias_rm? I understand that rm means this is a new remapped map, but I'm not sure why that happened since my object did not have an existing bias map to start.

    If that doesn't make sense, I'll try again later and make sure I'm following the steps correctly.
    Ok, I'm going to have to see what's going on with that error; It shouldn't be happening AT ALL. ShowBias shouldn't work the the remapped bias map at all. Time to look at my code...

    I create the two maps side-by-side automatically. I could make that a option (like a check box) in the next revision.

    **edit** Ok, I can see where the error is coming from. I made the dangerous assumption that every point would be mapped with the bias map, when in fact, some points are not (BiasComb ignores vertices under certain conditions). Time to make a fix and test it out (namely, using an .ismapped query before getting the bias value...).
    Last edited by Kryslin; 05-02-2017 at 11:40 PM.
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  6. #186
    Super Member Kryslin's Avatar
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    Ok, to avoid an encounter with Mr. Bowie, I've started a thread down in 3rd party for this stuff...

    http://forums.newtek.com/showthread....lin-s-lScripts
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  7. #187
    "OH NO!", Joseph Joestar ncr100's Avatar
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    Not FiberFX, some amazing graphics shader doing grass (realtime, likely rough on the GPU): https://twitter.com/Ibuprogames/stat...44063657799680
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  8. #188

    nice!



    hopefully LW2017 will have fast AA,

    AA for grass in LightWave is a showstopper as of now, takes way too long to render
    Last edited by erikals; 05-23-2017 at 12:47 PM.
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  9. #189
    Super Member Boris Goreta's Avatar
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    Sorry to barge in but as I can see a lot of FiberFX professionals in this thread I really need help with this http://forums.newtek.com/showthread....97#post1508197

  10. #190
    Registered User ruud's Avatar
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    My haircut on a character, rendered with Octane! Let me know what you guys think.

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  11. #191
    Worms no more! Free fun! Dodgy's Avatar
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    Looks good
    Push the software, don't let it push YOU!
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  12. #192

    if someone wants to give it a test-run in LW2018
    just added a model, curves are pretty much the same

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  13. #193
    RETROGRADER prometheus's Avatar
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    weird...why did they put so much effort on the new hair fiberfx, but not supplying any hair surface presets? or did I miss something here?

  14. #194

    not sure, maybe they did, however not in the trial.
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  15. #195
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by erikals View Post
    not sure, maybe they did, however not in the trial.
    Donīt know what that should be good for?

    Anyway, took a step back to blender and messing with hair there, I am not that fond of what I see in quality right now for the hair in lightwave it may be that it takes a lot of work to get it right, the Lion was nice, but thatīs a different story from long human hair with hair guides, and when you know the inside out, it may be very capable..but I donīt find it easy to get there, and apart from that..GI and path tracing taking very long to refresh in VPR....If I compare to blender, then I think I would give cycles the upper hand here, both in speed of path tracer and GI and the quality of the hair, but itsītoo soon to say, unfortunately I do not think I may be able to try it all out until trial goes out, maybe if most of the features are still there when it goes discovery.

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