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Thread: SPEED MODELING CHALLENGE: "Snowtime!" Deadline: 17 Jan 2016

  1. #1
    Registered User Slartibartfast's Avatar
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    SPEED MODELING CHALLENGE: "Snowtime!" Deadline: 17 Jan 2016

    It is snowing here now, so I thought this challenge would be to make stuff you would use in, on, or with snow. Like gloves, snowboards, snowracers etc, OR it can be made out of snow. You know- igloos, snowman, snowflake and so on. Your imagination is the limit (but I'll be the judge )

    Rules:
    1. Every challenge specifies a subject for you to model along with a time limit. You should spend no longer than the allocated time modeling. As in most challenges like this, your honesty on modeling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
    2. Post a wireframe and final render of your model (min 800x600 pixels) in this thread. Note: Some challenges will include final render instructions and time limit restrictions as well. This is up to the judge creating the challenge.
    3. Only LightWave is to be used for modeling. However, 3rd party Plugins are allowed.
    4. You can enter as many times as you like, posting each in this thread. If you run over the time limit, we encourage you to submit the model, but it won't be subject to the judging.
    5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.
    6. Although, not required, it is always nice if the artist provides information on how the model was created, what plugins were used and any special techniques used.
    7. The following criteria is used to award points. Modeling is looking for good poly flow. The better it is, the more points awarded. Creativity is how you interpreted the specifications of the challenge and applied them in way not necessarily expected. Expression is how you used the model in the final render/scene that supports the creativity aspect of your submission. Render refers to how well the model, creativity and expression were conveyed.

    Criteria Points
    Modeling 0 to 5
    Creativity 0 to 5
    Expression 0 to 5
    Render 0 to 5


    Challenge: Snowtime

    TIME LIMIT: You must complete all geometrical/mesh construction in 120 minutes! We're on the honor system here people.

    PRIZE: Winner gets to set the terms of the NEXT Speed Modeling Challenge!

    JUDGE: ME!

    PLANNING TIME is free! So you can strategize how to get what you want before you start the clock. Also, you don't have to work in one block, feel free to break your time up as needed, but do keep track.

    RENDER and Post Work: There is no time limit on surfacing and rendering. However, more points are awarded if your ‘final’ render displays the model in a scene rather than just a textured render of the model. Most of all, HAVE FUN!!!!

  2. #2
    Here's mine.

    Click image for larger version. 

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Name:	Render1_Wires.jpg 
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ID:	131836

    120 pretty much on the nose for modeling.
    Last edited by Surrealist.; 01-09-2016 at 03:21 PM.

  3. #3
    Registered User Slartibartfast's Avatar
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    Great start there by Surrealist! Feel free to join in, people!

  4. #4
    Registered User Slartibartfast's Avatar
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    Click image for larger version. 

Name:	snow.jpg 
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ID:	131887

    Bump

  5. #5
    Registered User squarewulf's Avatar
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    A little over an hour for modeling, and about an hour for texturing/scene setup. I forgot to grab a screen shot of the ice bergs before I froze the subpatch

    Click image for larger version. 

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  6. #6

  7. #7
    Registered User unstable's Avatar
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    Nice stuff guys!!

  8. #8
    Registered User Slartibartfast's Avatar
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    Yeah, really nice! And there is still time to play!

  9. #9
    Vacant, pretty vacant pinkmouse's Avatar
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    I'm a bit ashamed about posting this in a modelling challenge, it took longer to render than to build!

    Click image for larger version. 

Name:	igloo.jpg 
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ID:	131925

    Wires will come tomorrow morning, past my bedtime now.
    Al
    "I conceive of nothing, in religion, science or philosophy, that is more than the proper thing to wear, for a while." Charles Fort

    My Website
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  10. #10
    Unfortunately once again I don't have time to do all I wanted to do with this.

    Here is the wires:

    Click image for larger version. 

Name:	Sled_wires.jpg 
Views:	53 
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ID:	131930

    Here is the baking set up for AO, part of prep for dDo. People always ask about a LW-Centric Workflow for texturing in other apps.

    Click image for larger version. 

Name:	BakeSetup.jpg 
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    Attached are is the .lwo file if anyone wants to examine the modeling process. And the bake scene file as well as the final object file.

    Work work work, stayed up late unable to sleep and decided to model the sled, took around 1:40

    But back to work.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Sled_wires.jpg 
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    Attached Files Attached Files
    Last edited by Surrealist.; 01-17-2016 at 09:53 PM.

  11. #11
    Quote Originally Posted by Surrealist. View Post
    Unfortunately once again I don't have time to do all I wanted to do with this.

    Here is the wires:

    Click image for larger version. 

Name:	Sled_wires.jpg 
Views:	53 
Size:	491.7 KB 
ID:	131930

    Here is the baking set up for AO, part of prep for dDo. People always ask about a LW-Centric Workflow for texturing in other apps.

    Click image for larger version. 

Name:	BakeSetup.jpg 
Views:	43 
Size:	657.3 KB 
ID:	131927


    Attached are is the .lwo file if anyone wants to examine the modeling process. And the bake scene file as well as the final object file.

    Work work work, stayed up late unable to sleep and decided to model the sled, took around 1:40

    But back to work.
    Thanks for those.

  12. #12

  13. #13
    Vacant, pretty vacant pinkmouse's Avatar
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    And the wires:

    Click image for larger version. 

Name:	Igloo_wires.jpg 
Views:	39 
Size:	546.4 KB 
ID:	131931
    Al
    "I conceive of nothing, in religion, science or philosophy, that is more than the proper thing to wear, for a while." Charles Fort

    My Website
    My Lightwave Tutorials

  14. #14
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    Way too late and way too long, but wanted to show it. No texturing, though.

    Click image for larger version. 

Name:	DogSled_1.jpg 
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Size:	196.8 KB 
ID:	131936Click image for larger version. 

Name:	DogSled_1_Wires.jpg 
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ID:	131937Click image for larger version. 

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    mTp

    P.S. Here's the reference image I used: https://en.wikipedia.org/wiki/File:A...-_Dog_Sled.jpg
    Last edited by MonroePoteet; 01-18-2016 at 05:21 PM. Reason: Add reference image

  15. #15

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