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Thread: SPEED MODELING CHALLENGE: "These are the droids you're looking for" - Deadline=12/06

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    SPEED MODELING CHALLENGE: "These are the droids you're looking for" - Deadline=12/06

    Rules:
    1. Every challenge specifies a subject for you to model along with a time limit. You should spend no longer than the allocated time modeling. As in most challenges like this, your honesty on modeling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
    2. Post a wireframe and final render of your model (min 800x600 pixels) in this thread. Note: Some challenges will include final render instructions and time limit restrictions as well. This is up to the judge creating the challenge.
    3. Only LightWave is to be used for modeling. However, 3rd party Plugins are allowed.
    4. You can enter as many times as you like, posting each in this thread. If you run over the time limit, we encourage you to submit the model, but it won't be subject to the judging.
    5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.
    6. Although, not required, it is always nice if the artist provides information on how the model was created, what plugins were used and any special techniques used.
    7. The following criteria is used to award points. Modeling is looking for good poly flow. The better it is, the more points awarded. Creativity is how you interpreted the specifications of the challenge and applied them in way not necessarily expected. Expression is how you used the model in the final render/scene that supports the creativity aspect of your submission. Render refers to how well the model, creativity and expression were conveyed.

    Criteria Points
    Modeling 0 to 5
    Creativity 0 to 5
    Expression 0 to 5
    Render 0 to 5


    Challenge: THESE ARE THE DROIDS YOU'RE LOOKING FOR!

    With the new Star Wars movie almost upon us I thought it would be fun to create some Star Wars inspired droids for this challenge. Whether it be an R2 style unit or a Hoth style probe droid, give it your best and my the force be with you.

    TIME LIMIT: You must complete all geometrical/mesh construction in 120 minutes! We're on the honor system here people.

    PRIZE: Winner gets to set the terms of the NEXT Speed Modeling Challenge!

    JUDGE: ME!

    PLANNING TIME is free! So you can strategize how to get what you want before you start the clock. Also, you don't have to work in one block, feel free to break your time up as needed, but do keep track.

    RENDER and Post Work: There is no time limit on surfacing and rendering. However, more points are awarded if your ‘final’ render displays the model in a scene rather than just a textured render of the model. Most of all, HAVE FUN!!!!

    Attached is a PDF of the challenge criteria. I would like to see a lot of participants even if they aren't able to meet the time limit. Give it your best shot, maybe you don't meet the criteria but you still inspire someone else's idea. How great is that?!!

    SPEED MODELING CHALLENGE (1).pdf
    Last edited by Simon-S; 11-25-2015 at 06:27 AM.

  2. #2
    Vacant, pretty vacant pinkmouse's Avatar
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    Fun!
    Al
    "I conceive of nothing, in religion, science or philosophy, that is more than the proper thing to wear, for a while." Charles Fort

    My Website
    My Lightwave Tutorials

  3. #3
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    Great challenge, Simon.

  4. #4
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    Will have to find time for this one!!!

  5. #5
    Registered User caustix's Avatar
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    A real classic this one ... great choice.

  6. #6
    Registered User Kuzey's Avatar
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    Wanted to a a darth maul droid but gave up at 40mins & then went on to experiment a bit more :P
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  7. #7
    Registered User Kuzey's Avatar
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    Another attempt..my own design (again)

    32mins this time so far.

    More images on the blog
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  10. #10
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    1 hour and a half hours work so far, my work so far, fun little challenge, standard tools and I have used 3rd powers lw brush plugin.


    Click image for larger version. 

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    Last edited by dugieth; 11-27-2015 at 09:24 AM.

  11. #11

  12. #12
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    My J4D9 robot completed, I misread the instrutions at first so my hour and a half was including a lot of faffing around with textures and rendering, so here is my complete 2 hours or thereabouts model in wireframe and final render, using lightwave 2015.3 and a dash of the great plugin LW brush from 3rd powers.
    Click image for larger version. 

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    Last edited by dugieth; 11-29-2015 at 08:09 AM.

  13. #13
    Registered User unstable's Avatar
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    Well, I definitely had fun doing this challenge even though I spent a ton of hours learning how to create proper UV maps. But in the end, I learned a lot. Now all I have to do is remember how to do it for the next time. Anyhow, the modeling came in at exactly 2 hours. I think I may had to spend 5 minutes during my UVing process to tweak the model just a bit. I spent the better part of 30 hours probably learning how to properly unwrap the model to get good UV maps. The stupid canister holders in back and the canisters themselves gave me most the problems. I used Substance Painter to paint the UVs and generate the textures. This was also the first time I really tried to composite anything in a final render. It was easy, but I didn't work on getting the proper reflections in the objects. To tell the truth, I'm just worn out and I don't even know for sure if this qualifies as a droid.

    So this was a first for
    UV mapping
    Painting in SP
    Using SP textures in LW
    and Compositing
    Not bad for a little challenge. That's why I like these.

    I was working on a 'conventional' droid (like R2D2) but I found it difficult to merge a cube into the upper portion of a sphere (just a little off center) without getting pinching on the sphere at the corners of the cube when subpatched. I'd love someone to provide an example of the wires for doing this.

    thanks all, it was fun!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  14. #14
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    Hi everybody,

    I finished the modeling in exactly 2 hours, (a couple of milliseconds has passed when I stopped the chronometer) and I spent a couple of seconds to readjust the orientation of arms. I noticed small flaws in arms after sending to layout, I ask the respected judge to forgive those 15 seconds of adjusting as it was not actually the modeling.

    I did aproximately 15 minutes of texturing and rendering,

    Thank you for the exciting challenge and interesting subject.

    Yours

    Click image for larger version. 

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  15. #15
    Registered User Kuzey's Avatar
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    I started on the arm..took more than an hour as I was making things up as I went along :P

    More renders on the blog
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