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Thread: FBX export does unweld my UVs

  1. #1
    Registered User waywo's Avatar
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    FBX export does unweld my UVs

    Hi lightwavers,

    so as the title say I have some UV islands that have their points unwelded (moving UVs in another software).
    Notice that when I export in OBJ, everything is fine. I'm on lightwave 11.5 and every UV charts works as expected(points and UVs are both welded),
    maybe it's the FBX import settings of the other app?

  2. #2
    Super Member
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    Hello !

    Why the 11.5 ?

    You should go to the 11.6.X in addition to adding new features it brings many corrections. And most importantly for free.

    And should specify with what software you have problems

  3. #3
    Registered User waywo's Avatar
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    Thank you for reply ! look forward to upgrade now

  4. #4
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    No worries

    The problem is solved ?

  5. #5
    Registered User waywo's Avatar
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    Quote Originally Posted by Areyos Alektor View Post
    No worries

    The problem is solved ?
    I'm on projects that are not related to gameart at the moment, so I haven't got the opportunity to test it out, thank you for your interest ^^

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