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    President, the LightWave Group robpowers3d's Avatar
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    Examples of the New LightWave Volumetric and PBR Engine

    We have considered the comments from those of you who have expressed concern for upgrading based solely on my promises and no real evidence of substantial advancements in the LightWave architecture and systems. So, I would like to share with you some quick render samples that have been created showing our completely new rendering, shading, and volumetric engine which will be part of the next LightWave release.

    This is not some form of reworking of the old render engine but it is an entirely new physically based render “PBR” engine. Complete new GI, materials, and lights are part of this new system as well. To be clear, this is not some planned future technology, but it is now implemented in LightWave.
    Starting this week we will launch a new blog sharing more details on this and other LightWave developments. However, I wanted to share a little more than a sneak peek with you now to help those who have expressed their desire to see something “real”.

    I do want to mention these renders have not been prepared to show outside of our internal team. They have been quick tests shared back and forth during our internal discussions.

    I hope this information is helpful and begins to illustrate the level of development that I have been referring to. Please stay tuned because much more detail is forthcoming.
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Name:	LightWave New PBR Pyroclastic_Volume.jpg 
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Name:	LightWave New PBR Volume Cloud_Box.jpg 
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Name:	LightWave New PBR Logo_Volume.jpg 
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Name:	LightWave New PBR  Three volumes.jpg 
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Name:	LightWave New PBR  New Skin Shader 002.jpg 
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Name:	LightWave New PBR  New Skin Shader 001.jpg 
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Name:	LW PBR LightWave New PBR Volumetric_Sample.jpg 
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Name:	LightWave New PBR Weird_Volumetric_Thing_From_Space.jpg 
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Name:	LightWave New PBR SSS Dragon2.jpg 
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    Last edited by DigitalDeuce; 09-28-2015 at 08:22 AM.
    Rob Powers

    President, NewTek LightWave 3D Group
    Burbank, CA

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