Page 3 of 33 FirstFirst 1234513 ... LastLast
Results 31 to 45 of 487

Thread: Examples of the New LightWave Volumetric and PBR Engine

  1. #31
    skeptic lertola2's Avatar
    Join Date
    Dec 2008
    Location
    New York City
    Posts
    1,110
    This is great news. I am really looking forward to LW2016.

  2. #32
    Registered User
    Join Date
    Mar 2010
    Location
    SATown
    Posts
    652
    Holy cow that is beautiful!!

  3. #33
    Grafiks iz us dsol's Avatar
    Join Date
    Sep 2003
    Location
    London, UK
    Posts
    1,854
    I'm just gonna say - though a lot of people are frustrated that Rob & the Dev Team are a lot cagier than they'd like about the state of LW dev and their internal roadmap, I'd much rather see that than have a product manager who promised the earth, but only produced a broken, unusable app that was in a pre-alpha state and Osbourne'd the company's current main sellable product.

    The new pics are great, and I'm really excited to have a good alternative to hypervoxels. I'm more excited to hear that integration and architectural improvements are going to make an appearance in this update. I'm doing quite a bit of projection mapping and set extension these days, and LW's non-integrated modelling causes me a lot of headaches. So hopefully we'll see some changes on that front. And maybe even a unified Undo stack?

    As for the new pricing structure, yeah it could've been handled better. I think it's better to - as reasonably as possible - encourage all users to be using the most recent version of the software. I'm a pre-charter user, and am on 2015 already, but even if it means me losing my "special" status, I think it's worth getting more LW users current by dropping the upgrade price to $299 (post LW2015).
    Last edited by dsol; 09-28-2015 at 09:05 AM.
    Dan Sollis : Independent CGI Designer & compositor
    Digital Distortion : Post Production for Film and Television
    http://www.digitaldistortion.net

    http://www.londonlightwave.org.uk/

  4. #34
    I'm very excited about these new features, very nice work team!

    and lightscape, what thread about PBR? and I made a Substance painter compound a while back, if it's useful?

  5. #35
    Thats greate news.
    Does it work well with maps created with exsternal applications like DDO, Substance Designer and 3dcoat?

    Reco

  6. #36
    hmm looks legit... want more
    new web page up www.null.hr

  7. #37
    Time Traveller Andy Webb's Avatar
    Join Date
    Jul 2003
    Location
    Hertfordshire UK
    Posts
    2,154
    Andy Webb

    Intel core i7-3820 3.60GHz
    Asus P9X79 Deluxe motherboard
    GeForce GTX 660
    32 Gb RAM
    Windows 10

  8. #38
    President, the LightWave Group robpowers3d's Avatar
    Join Date
    Feb 2003
    Location
    Burbank, CA
    Posts
    902
    Quote Originally Posted by mav3rick View Post
    hmm looks legit... want more
    It is absolutely legit and that is why I am talking about it now. More details will be coming over the next few week, starting this week.
    Rob Powers

    President, NewTek LightWave 3D Group
    Burbank, CA

  9. #39
    areté adk's Avatar
    Join Date
    Feb 2003
    Location
    Melbourne
    Posts
    1,505
    I'm totally unimpressed with the timing of this thread Rob. It's 1.30 am here and I was about to go to bed. Now I'll just sit here and hit refresh for a few hours
    Seriously tho, well done Rob and congratulations to the entire development team. Can't wait to see more and hear about all the changes. Kudos guys and gals!

  10. #40
    Registered User
    Join Date
    Aug 2006
    Location
    desktop
    Posts
    1,290
    Quote Originally Posted by Tobian View Post
    I'm very excited about these new features, very nice work team!

    and lightscape, what thread about PBR? and I made a Substance painter compound a while back, if it's useful?
    Its somewhere in this forum.
    Substance is more than the static texture outputs. Integration is vital since most appz are sharing its base features and sbsar files.
    Dynamic, animatable effects.


    even Iclone and Fuse have Substance technology.

  11. #41
    Wait, let me get my really small violin to play along to the 'everything else has this' song Well I made a nice compound, I can't do magic with nodes

  12. #42
    Great to hear Lightwave has a new render engine! I can't wait to get my hands on it to learn it and test it! I'm also very curious to see the new Lightwave UI that I assuem Mat has been working on these past few years! Lightwave would have to have a new UI in this upcoming version wouldn't it?
    Threadripper 2990WX, X399 MSI MEG Creation, 64GB 2400Mhz RAM, GTX 1070 Ti 8GB

  13. #43
    Not so newbie member lardbros's Avatar
    Join Date
    Apr 2003
    Location
    England
    Posts
    5,837
    Whoah... these are some damn fine renders Rob! Sneaky dev team, working so hard and so quietly!
    Thanks for sharing! Grinning from ear to ear right now!
    LairdSquared | 3D Design & Animation

    Desk Work:
    HP Z840, Dual Xeon E5-2690 v2, 32GB RAM, Quadro K5000 4GB
    Desk Home:
    HP Z620, Dual Xeon E5-2680, 80GB RAM, Geforce 1050 Ti 4GB

  14. #44
    Wow !!! this is fantastic

  15. #45
    Video Junkie Vong's Avatar
    Join Date
    Feb 2003
    Location
    Eagle Mountain, Utah
    Posts
    301
    You had me at $295.... But, now... I'm in, baby!!!!!
    Curtis Rhoads

    Desktop: Win10 x64 | i7 3.4GHz | 32GB RAM | GeForce GTX970
    Laptop: Win10 x64 | i7 2.3GHz | 8GB RAM | GeForce GT650M
    Desktop: iMac | i7 3.5GHz | 8GB RAM | GeForce GTX 780M

Page 3 of 33 FirstFirst 1234513 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •