Results 1 to 5 of 5

Thread: Using align to path when the object stops for a while?

  1. #1
    Spinny Spinland's Avatar
    Join Date
    Apr 2005
    Location
    Utica NY, USA
    Posts
    2,014

    Using align to path when the object stops for a while?

    Is there a way to freeze an align to path object for a period of time? I'm doing some automobile stuff and in a couple of cases a car needs to follow its path, stop for several seconds, then move on again. The paths are kind of twisty and the issue is twofold: when it stops the object starts drifting around, and right before it moves again the lookahead has it changing heading based on further down the curve instead of moving out on the same heading it was stopped at.

    I expect there's some clever and mainly easy way to get the behavior I'm looking for but I'm kind of stumped right now. Any ideas?

    Many thanks in advance!
    “There may be people that have more talent than you, but there’s no excuse for anyone to work harder than you do.” ~ Derek Jeter

    iMac Pro
    "iCan" Mac Pro
    MacBook Pro
    Multiple Mac Minis

  2. #2
    Axes grinder- Dongle #99
    Join Date
    Jul 2003
    Location
    Seattle
    Posts
    14,739
    #aflw, I'd suggest as a start to play with the TCB controls to see if some mixture will work for you. Also, don't neglect the 4 (?) interpolation types keyframes can have.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  3. #3
    Big fan of coffee raw-m's Avatar
    Join Date
    Jul 2003
    Location
    London
    Posts
    2,342
    I posted with a similar issue and found the fix was to simply add a key frame on the object I was moving at the end of the paths. So, move the timeline to wherever your car stops first, hit return to add a key frame to it xyz/hpb channels. Do the same at the end of the other move. That should be it. It's basically baking the new position/rotation.

  4. #4
    Spinny Spinland's Avatar
    Join Date
    Apr 2005
    Location
    Utica NY, USA
    Posts
    2,014
    Thanks, guys, on both counts. I'm usually pretty good at searching this forum via Google but on this account I came up empty. Probably just the wrong search terms.

    That's an interesting approach, again on both counts. For some reason I presumed that once you changed from keyframes to path align the object would just ignore any set frames for that channel. No reason, just seemed that's what would happen. Soon as this set of renders finishes (I'm doing one of them locally, the rest via LWSN, so right now my Layout license is busy) I'll set up some tests and try that.

    Thanks again!
    “There may be people that have more talent than you, but there’s no excuse for anyone to work harder than you do.” ~ Derek Jeter

    iMac Pro
    "iCan" Mac Pro
    MacBook Pro
    Multiple Mac Minis

  5. #5
    Big fan of coffee raw-m's Avatar
    Join Date
    Jul 2003
    Location
    London
    Posts
    2,342
    Found the link. As you'll see, took me a while to twig!

    http://forums.newtek.com/showthread....d-of-animation

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •