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Thread: 360 UberCam Install and Test

  1. #1
    Super Member Kevbarnes's Avatar
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    360 UberCam Install and Test

    Install
    have found that I needed to install both the x86(32bit) and the 64bit
    C++Redistibutable (vc_redist.exe) to have Ubercam running both versions of lightwave on a 64bit WinOS

    also had to Install service pack 1 before the C++redistibutable.

    Everything seems to install ok after that - If I recall 61 plug-ins are installed.

    ===========================

    Render time Comparison with Advanced Camera:-

    Horse race is a work in progress, there is 360 Race track environment.
    I'm working on hi poly Horse/Jockey animation at the moment and thought it would be a good
    example to create a 360 video. Not sure if I will be able to post it up yet? but here is a
    still frame (At half render size)

    Click image for larger version. 

Name:	RaceHorse_f350_halfSize.jpg 
Views:	172 
Size:	1.08 MB 
ID:	129530

    HorseRace f350 - 4096 x 2048

    Test 1
    LightSamples 4
    ShadingSamples 4
    AA (min/max) 4 / 0
    AS 0

    Advanced Camera ............16m 08s
    UberCam (Immersive) ......03m 44s

    Test 2
    with adaptive sampling
    AA 4/16
    AS 0.03
    Mitchell / Classic

    Advanced Camera ............43m 11s
    Ubercam ........................12m 13s


    summary UberCam is significantly faster than the Advanced Camera
    enabling the use of AA passes for a high quality result.

    Total frames per race = 1100
    estimated time to render
    Advanced 792 Hrs (33 days)
    UberCam 224 hrs (9.5 days)

    Distortion
    Overlaying the two renders and comparing differences between the
    the images from both cameras, I could not detect any differences in optical
    distortion.
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  2. #2
    This is pretty awesome and detailed information Kev. Thanks for posting this.

    Yes, you would need 64bit for 64bit and 32bit for 32bit when dealing with the redistributables from MS and which version (32bit or 64bit) of LW you want to run on each machine.

    The speeds you are getting are in line with our internal testing comparing UberCam to the Advanced Camera. Basically UberCam destroys the Advanced Camera in two areas. Speed of setting up a camera and speed of renders.
    This translates into money saved in artist time and of course faster turn arounds on the farm and less electricity consumed while producing a higher quality image.

    This is good. We like!
    DJ Lithium | KAT! =^..^=

    Black Tiger Recordings
    http://www.blacktigerrecordings.com
    Founder and Citizen of Liberty3d.com
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  3. #3
    Man of many cells. shrox's Avatar
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    I've been using UC, it's highly addictive...
    shrox www.shrox.com
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  4. #4
    Quote Originally Posted by Kevbarnes View Post
    Install
    have found that I needed to install both the x86(32bit) and the 64bit
    C++Redistibutable (vc_redist.exe) to have Ubercam running both versions of lightwave on a 64bit WinOS

    also had to Install service pack 1 before the C++redistibutable.

    Everything seems to install ok after that - If I recall 61 plug-ins are installed.

    ===========================

    Render time Comparison with Advanced Camera:-

    Horse race is a work in progress, there is 360 Race track environment.
    I'm working on hi poly Horse/Jockey animation at the moment and thought it would be a good
    example to create a 360 video. Not sure if I will be able to post it up yet? but here is a
    still frame (At half render size)

    Click image for larger version. 

Name:	RaceHorse_f350_halfSize.jpg 
Views:	172 
Size:	1.08 MB 
ID:	129530

    HorseRace f350 - 4096 x 2048

    Test 1
    LightSamples 4
    ShadingSamples 4
    AA (min/max) 4 / 0
    AS 0

    Advanced Camera ............16m 08s
    UberCam (Immersive) ......03m 44s

    Test 2
    with adaptive sampling
    AA 4/16
    AS 0.03
    Mitchell / Classic

    Advanced Camera ............43m 11s
    Ubercam ........................12m 13s


    summary UberCam is significantly faster than the Advanced Camera
    enabling the use of AA passes for a high quality result.

    Total frames per race = 1100
    estimated time to render
    Advanced 792 Hrs (33 days)
    UberCam 224 hrs (9.5 days)

    Distortion
    Overlaying the two renders and comparing differences between the
    the images from both cameras, I could not detect any differences in optical
    distortion.
    Thanks, your post has helpful information on rendering speeds for me since I'm considering getting UberCam sometime soon specifically for doing 360 Panorama interior renderings.
    Threadripper 2990WX, X399 MSI MEG Creation, 64GB 2400Mhz RAM, GTX 1070 Ti 8GB

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  5. #5
    Now is the time to do it Nicolas. This stuff is taking off big time. I'm in calls today with a few companies dealing in this.

    Also, we have a sale on right now. www.liberty3d.com and check the back to school post for details.
    DJ Lithium | KAT! =^..^=

    Black Tiger Recordings
    http://www.blacktigerrecordings.com
    Founder and Citizen of Liberty3d.com
    www.liberty3d.com

  6. #6
    Super Member Kevbarnes's Avatar
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    Quote Originally Posted by Nicolas Jordan View Post
    Thanks, your post has helpful information on rendering speeds.
    Many thanks - glad its helpfull

    Here is a link to view the image on littlstar.com

    http://littlstar.com/photos/a1bc08ef

    It might embed here?
    <iframe src='//embed.littlstar.com/photos/1469' width='640px' height='360px' class='lsplayer-frame' frameborder='0' allowfullscreen></iframe>

    Also ; Roulette wheel, again this is work-in-prog, might have a video later
    Image 4096 x 2048, these are jpeg Q11 uploaded to littlstar

    http://littlstar.com/photos/6b4a3a7b

    Embed
    <iframe src='//embed.littlstar.com/photos/1470' width='640px' height='360px' class='lsplayer-frame' frameborder='0' allowfullscreen></iframe>
    "one rig to rule them all"
    PC Spec: Intel i7 X980 3.33GHz | 24Gb | ATI FirePro V5800 | W7
    https://vimeo.com/kevbarnes/showreel
    https://littlstar.com/kevbarnes
    https://www.talenthouse.com/kevbarnes

  7. #7
    Quote Originally Posted by djlithium View Post
    Now is the time to do it Nicolas. This stuff is taking off big time. I'm in calls today with a few companies dealing in this.

    Also, we have a sale on right now. www.liberty3d.com and check the back to school post for details.
    Thanks for letting me know about the sale! I think I will go ahead and pick it up then before the sale ends. I have been thinking about specializing in these 360 panoramas for arch viz work for a while now.
    Threadripper 2990WX, X399 MSI MEG Creation, 64GB 2400Mhz RAM, GTX 1070 Ti 8GB

    https://www.dynamicrenderings.com/

  8. #8
    Super Member Kevbarnes's Avatar
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    New Video - VR_Monoscopic

    http://littlstar.com/videos/b45fdf55

    Using ubercam(immersive)

    This has camera viewpoint maintained level ie horizontal. Background
    moves correctly when panning.

    Compare with this still

    http://littlstar.com/photos/5f2a50fc

    This has camera pitching down
    expected horizon becomes tilted.
    "one rig to rule them all"
    PC Spec: Intel i7 X980 3.33GHz | 24Gb | ATI FirePro V5800 | W7
    https://vimeo.com/kevbarnes/showreel
    https://littlstar.com/kevbarnes
    https://www.talenthouse.com/kevbarnes

  9. #9
    Quote Originally Posted by Kevbarnes View Post
    New Video - VR_Monoscopic

    http://littlstar.com/videos/b45fdf55

    Using ubercam(immersive)

    This has camera viewpoint maintained level ie horizontal. Background
    moves correctly when panning.

    Compare with this still

    http://littlstar.com/photos/5f2a50fc

    This has camera pitching down
    expected horizon becomes tilted.
    Woohoo! Very awesomes! It's great to see you guys take advantage of this stuff! =^..^=___!
    DJ Lithium | KAT! =^..^=

    Black Tiger Recordings
    http://www.blacktigerrecordings.com
    Founder and Citizen of Liberty3d.com
    www.liberty3d.com

  10. #10
    Man of many cells. shrox's Avatar
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    Quote Originally Posted by Kevbarnes View Post
    New Video - VR_Monoscopic

    http://littlstar.com/videos/b45fdf55

    Using ubercam(immersive)...
    I was just rendering some text in the scene and was wondering how it might look, thanks for the sample. I'll know what mine looks like in a few hours.
    shrox www.shrox.com
    -----------------------
    Heavy Metal Landing


    -----------------------
    I build the best spaceships, the biggest spaceships, they're great, you'll love them.

  11. #11
    Registered User
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    Quote Originally Posted by Kevbarnes View Post
    New Video - VR_Monoscopic

    http://littlstar.com/videos/b45fdf55

    Using ubercam(immersive)

    This has camera viewpoint maintained level ie horizontal. Background
    moves correctly when panning.

    Compare with this still

    http://littlstar.com/photos/5f2a50fc

    This has camera pitching down
    expected horizon becomes tilted.
    Man this is seriously cool. Very well done!

    -Chilton

  12. #12
    Is there any program which supports interactive response? For instance play loop sequence A, user clicks then go to sequence B? Just curious....

  13. #13
    Banned OnlineRender's Avatar
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    good post Kev , nice to know the render times are significantly lower than the native, nice work from the Liberty team , * still not installed ubercam , perhaps when I get off this gig ...


    as for littlestars , I have the Gear VR, and the littlestars app is installed , but I feel they kill the image compression and the apps a bit flaky at times.

  14. #14
    Super Member Kevbarnes's Avatar
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    djlithium
    ConjureBunny

    Thanks guys - great set of tools
    I thought this would be an awkward scene to do as I'm expecting the viewer to pan down to see the action
    hence the text and arrow. Also, the subject sits at the 'pole' of the image distortion, but it seems to look ok.

    Hi shrox
    The text and arrow was added in AfterEffects. I did scale the text larger as the camera tracked in.
    It would be interesting to have 3d text in the scene, probably as a separate pass (in-case of changes?)

    VermilionCat
    is this what you are looking for - immersive with hot-spot links

    https://round.me/tour/12279/view/29974/

    there was another one on the forum but can't fine the link?
    showing an industrial installation - you could hop to different view points within the scene.

    Edit - here it is:
    https://round.me/tour/10843/view

    OnlineRender
    This is interesting to know - are you viewing the stereoscopic or monoscopic videos.
    are the images presented side-by-side in the viewer?
    Last edited by Kevbarnes; 09-06-2015 at 05:54 AM.
    "one rig to rule them all"
    PC Spec: Intel i7 X980 3.33GHz | 24Gb | ATI FirePro V5800 | W7
    https://vimeo.com/kevbarnes/showreel
    https://littlstar.com/kevbarnes
    https://www.talenthouse.com/kevbarnes

  15. #15
    Super Member Kevbarnes's Avatar
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    Q?

    djlithium - ConjureBunny

    OBJECT VR - is this possible in the immersive format

    is it possible to create VR object movies using UberCam similar to the QTVR viewer ?

    I have created Object VR using QTVR and exporting out from Lightwave
    this results in low frame rate scrolling and is configured exclusively for QT.

    Is there another way to do it - I see examples of object VR from the google Cardboard app
    with high frame rate movie quality.
    "one rig to rule them all"
    PC Spec: Intel i7 X980 3.33GHz | 24Gb | ATI FirePro V5800 | W7
    https://vimeo.com/kevbarnes/showreel
    https://littlstar.com/kevbarnes
    https://www.talenthouse.com/kevbarnes

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