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Thread: Video Game Foliage

  1. #1
    Creator of the Grid
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    Video Game Foliage

    Hi,

    I am wondering if there are any video game foliage experts here? It is hard for me to find good tutorials on the subject.

    Is anyone interested in starting a discussion here?


    I've included a couple of pics of a small shrub I recently made, as well as a link to download the actual .lwo file.

    Please feel free to critique this and give any tips/suggestions for improvement.

    I am especially interested in what the proper technique (i.e. the size and shape of the alpha planes/meshes) is for creating a schub of this size is, and what the triangle count should be.

    I would also be happy to hear any texture tips.

    My plant
    https://www.flickr.com/photos/129806...posted-public/

    My plant in unity
    https://www.flickr.com/photos/129806...posted-public/

    file download
    https://www.dropbox.com/s/ev4x1i7wb5ojiqi/Pack.zip?dl=0


    Note: I already know about the sloppy edge on my alpha texture, however, I would welcome any other texture tips!

  2. #2
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    Great question. I haven't found a really good, all-purpose answer for this yet.

    I made some variations on yours with different settings.

    -Chilton
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  3. #3
    Super Member samurai_x's Avatar
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    Speedtree support for lightwave.

  4. #4
    Creator of the Grid
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    Sorry about taking so long to reply,

    Quote Originally Posted by ConjureBunny View Post
    Great question. I haven't found a really good, all-purpose answer for this yet.

    I made some variations on yours with different settings.

    -Chilton
    Thanks for the variations you made, I like number 2 the best.


    Quote Originally Posted by samurai_x View Post
    Speedtree support for lightwave.
    Thank you, I'll try the speedtree demo


    Here's an image of my plant in Unreal 4

    https://www.flickr.com/photos/129806.../in/datetaken/

    Unreal has a nice two sided foliage shader with translucency, similar to unity's tree creator leaves shader.
    No changes made to the asset, the only difference is the shader and engine.


    Does anyone know what a rough triangle count is for small shrubs like this on current gen (PS4, Xbox One, etc...) hardware?


    I think for my next attempt I will try actually modeling a photorealistic shrub with the dp foliage plugin, then use it to bake high quality textures (this time with a normal map!), using the workflow shown in this tutorial.

    https://www.youtube.com/watch?v=B4j5tzAIflU


    Thanks for the help!

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