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Thread: Advanced landscapes in Lightwave part 2

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    Advanced landscapes in Lightwave part 2

    Below is the second part of my series of tutorials on creating landscapes in Lightwave. This part covers using a texture map to create instances, an introduction to Advanced Placement, and the terminator problem as it pertains to landscapes. There was originally a lot more to this video, but it was hopelessly corrupted and will have to be redone. It covered a lot of information on using nodes to blend together and create very complex surfaces for landscapes. Below is a preview of what that would have looked like.

    Advanced landscape creation in Lightwave part 2


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    Preview of part 3


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    Registered User calilifestyle's Avatar
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    Sweet thanks
    Ell no 'ta enamora' de mi, yo tampoco

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    Cool!!!

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    Registered User DCjr's Avatar
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    Quote Originally Posted by Dan Ritchie View Post
    Preview of part 3

    Thanks!

  6. #6
    Audere-Est-Facere adrian's Avatar
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    I've just watched the preview for the 3rd part and it was awesome. I really hope you get a chance to re-do the whole thing. Thanks very much for creating these really valuable tutorials Dan!
    Adrian.

    "Dreams are good, but memories are better"

  7. #7
    Super Member SteveH's Avatar
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    Dan - these tutorials are well done! Thanks so much and keep them coming.
    Somewhere between the Darkness and the Light

  8. #8
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    Please, by all means, share any landscape work y'all are doing.

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