Results 1 to 6 of 6

Thread: Baking GI and Ambient Occlusion in texture map

  1. #1
    Registered User
    Join Date
    Jan 2012
    Location
    Baltimore
    Posts
    42

    Baking GI and Ambient Occlusion in texture map

    Hi there, How do I bake GI / ambient occlusion and lighting in a texture map using surface baking camera?
    I need to export this baked object (exported as FBX) to Unity5.

    Thanks in advance for the help

    SF

  2. #2

  3. #3
    TrueArt Support
    Join Date
    Feb 2003
    Location
    Poland
    Posts
    7,891
    double post
    Last edited by Sensei; 04-27-2015 at 08:03 AM.

  4. #4
    TrueArt Support
    Join Date
    Feb 2003
    Location
    Poland
    Posts
    7,891
    If you want to have easier workflow try BatchBakingCamera,
    all setting up will be gone, because tool is doing this automatically,

    This video tutorial shows setting up ambient occlusion and baking it, using BatchBakingCamera and Global Materials
    https://www.youtube.com/watch?v=LMdNADKpYLM
    If you have multiple surfaces, without Global Materials will be harder than that.

  5. #5
    Registered User
    Join Date
    Jan 2012
    Location
    Baltimore
    Posts
    42
    Thanks Marcus!

    - - - Updated - - -

    Thanks Sensei, sure will give it a try.. looks awesome!

  6. #6

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •