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Thread: making splash shapes

  1. #1
    Plays with fire sadkkf's Avatar
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    making splash shapes

    Hi--

    I'm trying to make splash shapes like the ones in the attached image, but am having a hard time with it. I've been playing with fluids in Blender and cool as it is, they're hard to control. Hypervoxels in LW seem okay, but really don't provide enough randomness and realism for me either.

    Any ideas? I only need solid texturing so no water or anything fancy.

    Thanks!
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    So much water, so few sharks.

    "...all men are created equal." -- US Declaration of Independence

  2. #2
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    Modo has a splash kit: The Splash kit for MODO consists of meshes, materials, environments and assemblies – along with informative tutorials about their use for creating images with realistic splashes, drops and puddles. You have total control over shapes, color, lighting and camera position to create one-of-a-kind (and royalty-free) liquid imagery.

    cheers.

  3. #3
    Plays with fire sadkkf's Avatar
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    Quote Originally Posted by Fsoto View Post
    Modo has a splash kit: The Splash kit for MODO consists of meshes, materials, environments and assemblies – along with informative tutorials about their use for creating images with realistic splashes, drops and puddles. You have total control over shapes, color, lighting and camera position to create one-of-a-kind (and royalty-free) liquid imagery.

    cheers.
    That's a really neat idea, but looks a little pricey. I don't own Modo and think a trial version would expire before I could get the hang of this.
    So much water, so few sharks.

    "...all men are created equal." -- US Declaration of Independence

  4. #4
    RETROGRADER prometheus's Avatar
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    perhaps try metaballs in modeler, blends like voxels, but you can freeze and further tweak model and refine the geometry as you want.

  5. #5
    I think blender could do this job pretty good. I created this with blender + lightwave + octane some months ago for fun. It was easy but of course takes some time to achive good quality.

    http://svenart.de/3d/paint2014.jpg

  6. #6
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by Svenart View Post
    I think blender could do this job pretty good. I created this with blender + lightwave + octane some months ago for fun. It was easy but of course takes some time to achive good quality.

    http://svenart.de/3d/paint2014.jpg
    Makes me want to start paint with real life colors again

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    Good job Svenart!

  8. #8
    Plays with fire sadkkf's Avatar
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    Yes, very nice work! I am going to need more specific shapes, though. I can't believe it's this hard to produce.
    So much water, so few sharks.

    "...all men are created equal." -- US Declaration of Independence

  9. #9
    Senior Constrictor Netvudu's Avatar
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    although this video is Modo, I think most techniques used there are perfectly doable in Lightwave

    https://youtu.be/C4M81zhFaO4
    3d animation? Hah! Did you take a look through your window?there´s plenty of it...and pre-rendered!!

  10. #10
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    Pretty interesting link, thanks Netvudu!
    Salut!,
    Allabulle.

  11. #11
    Dreamer Ztreem's Avatar
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    Quote Originally Posted by Netvudu View Post
    although this video is Modo, I think most techniques used there are perfectly doable in Lightwave

    https://youtu.be/C4M81zhFaO4
    Exactly what I was about to suggest, just model it by hand. Instead of sitting days trying to get dynamics/ fluids to produce what you are after. Spend one day model it instead. It so easy to loose time when you are dealing with dynamics, its so hard to control in an efficient way.

  12. #12
    Quote Originally Posted by Netvudu View Post
    although this video is Modo, I think most techniques used there are perfectly doable in Lightwave

    https://youtu.be/C4M81zhFaO4

    Unfortunately while we can do that kind of modeling in LW we can't have a screen up at the same time viewing the camera angle against the concept art.

  13. #13
    RETROGRADER prometheus's Avatar
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    3dpowers metamesh would probably be a good tool to invest in, would be easy I reckon to blend som base geotype to get what is needed, otherwise, start with some points and metaballs to get mainshape, then use modify tools to tweak it.

    Michael

  14. #14
    Stuck in a very big cube Waves of light's Avatar
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    Using the methods in the Blender video, coupled with Magic Bevel and 3dpowers Metamesh plugin... I think that could be doable.


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    It may not meet your needs regarding realism, but you might be able to use ClothFX on a mesh sheet and an Animation Path wind dynamic object. The sample scene was built using a "red water sheet" with the thin cotton template and maneuvered with the wind animation path. The sheet was then cloned, onto which a procedural clip map was added to makes holes / splashes, a procedural displacement to offset it from the original, and the ClothFX parameters were modified to have it lag the original.

    Note that you need to go into the Object=>Properties=>FX tab and press "Calculate" to calculate the wind effects on the cloth to see the effect.

    Might be worth playing with to see if you can get what you want. The handles on the wind animation path can be used to change the path, and probably a weight map could make the splashes leave the path a bit more.

    mTp
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