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Thread: Managing large graphics projects

  1. #16
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    Quote Originally Posted by kltv View Post
    If you are going to have a lot of different devices with some not having the potential for macros, you could look at Dhomas' Master Control product. It is a touchscreen tablet that lets you program all the macros on the tablet itself. You can build those functions on the tablet and then it sends commands to the TriCaster (whichever one you've got at the time) to control it. It would be able to easily control those devices. You don't need to install anything on any of the TriCasters, but the station would need to allow you on the network with the TriCasters, either by WiFi or a hardline connection. You just have to know the IP address of the TriCaster you need to control. I use it extensively for sports production to control LiveText, TriCasters and 3Play together from the same device. I'd have to look and see if you'd have to build a separate set of commands for x55 and x60 series, but even if you did you can have separate layouts saved in the tablet, so you would just load the one you need based on which box you encounter at the facility.

    http://mastercontrol.youngmonkey.ca/

    Kris
    Looks like a good system! The pricetag puts it firmly in the "if only" category, though.

  2. #17
    Member LW3D's Avatar
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    Tom_G, I think our product CharacterWorks' Data Source feature could be quite useful to you. CW is capable of bringing in dynamic data from external sources such as databases or spreadsheets and linking to them in graphics. So in your case, for a quiz application, you can enter the questions and answers in an Excel spreadsheet. In CW, you can have a data source (essentially a table) that refers to that spreadsheet, and one graphics template that links to cells from any row of that table. Since you just have a single graphics template now, you do not need to to manage dozens of graphics any more. Just a single template, and rows of data (questions, answers, etc.) to choose from.
    An additional advantage is that, since you only have a single graphics template (Motion in CW terminology), it is quite easy to modify graphics or even change the whole template if you need to do so later. You do not need to apply the same change dozens of times to copies of the same graphics over and over. Finally, CW can retrieve data from any database through the ODBC standard, so source possibilities are not limited to Excel, and SQL queries are supported, so filtering and sorting through data is not a problem.

    The video below shows an example (it is not a quiz application, but it should give you an idea):

    http://www.youtube.com/watch?v=66ne8fn4ER8
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    _ C h a r a c t e r W o r k s _
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  3. #18
    Member LW3D's Avatar
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    Here is a quick sample to demonstrate Quiz Show graphics in CW. It retrieves the questions and answers from Excel, but any ODBC datasource (e.g. a MySQL database) could be used. Please contact me if you have the CW demo and you would like to receive this sample project.

    _________________________

    _ C h a r a c t e r W o r k s _
    CG and Motion Graphics application
    _________________________

  4. #19
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    Thanks, LW3D, for the custom video! That's certainly a nice tool. Visiting the CharacterWorks website, I don't see any pricing, only an invitation to ask for a quote. What's the ballpark price for what we're talking about?

  5. #20
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    Tom_G, I am glad you like our application and the project. CW is quite flexible in its support for all sorts of graphics scenarios and it was a fun exercise for us to build this project.
    The 2015 price for the base CW license is 2495USD, and it contains all features demonstrated in this video and all other features shown in our other tutorial videos, incl. Twitter, remote control from Tricaster, video clip playback, etc.
    _________________________

    _ C h a r a c t e r W o r k s _
    CG and Motion Graphics application
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