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Thread: Rolex WIP

  1. #1
    Unemployed Jester sandman300's Avatar
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    Rolex WIP

    I was asked if I could do product modeling, I said sure, they said show us, so over the weekend I modeled this. I took a bit longer tweaking the textures.
    I didn't rig it, because I didn't know how the band worked.
    Comments, crits?
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    For Is and Is-not though with Rule and Line
    And UP-AND-DOWN by Logic I define,
    Of all that one should care to fathom, I
    was never deep in anything but--Wine.

  2. #2
    Quote Originally Posted by sandman300 View Post
    I was asked if I could do product modeling, I said sure, they said show us, so over the weekend I modeled this. I took a bit longer tweaking the textures.
    I didn't rig it, because I didn't know how the band worked.
    Comments, crits?
    Modeling looks great. Knowing that Rolex uses mainly stainless steel, gold and platinum I would shift surfaces more that direction. Also would add some DOF and lens distortion. I took your images (8-bit) into PS and did some quick adjustments, well as much as one can do with a LDR. You will see more of the inner parts of the watch come a little more legible.

    -M
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    I was thinking of the immortal words of Socrates - "I Drank What??"

  3. #3
    Unemployed Jester sandman300's Avatar
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    I was thinking of adding some DOF, I was just trying to perfect the metal texture first.
    I worked on it a little, trying to add a subtle brushed look to the texture.
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    For Is and Is-not though with Rule and Line
    And UP-AND-DOWN by Logic I define,
    Of all that one should care to fathom, I
    was never deep in anything but--Wine.

  4. #4
    Adapting Artist jasonwestmas's Avatar
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    I think you need a higher resolution reflection image there. Nice model
    All that is powerful or long standing is first conceived in the imagination; supported by the hope of possibility and then made manifest in our commitment of our current physical reality.

  5. #5
    Quote Originally Posted by sandman300 View Post
    I was thinking of adding some DOF, I was just trying to perfect the metal texture first.
    I worked on it a little, trying to add a subtle brushed look to the texture.
    Try this surface(s) attached to the model. Did this in about 15 mins so no critiquing. Mainly with polished metals you still end up with micro crevasse's in the finish in real life. Now LW has blurred reflections and although LW tries to adding some noise to the reflection blur it just is not enough of the right effect. Blurred reflections are better suited for glossy smooth surfaces like plastics and glass. So instead to get the right look on reflections for metals use bump mapping. It will break up the surface like it would in real life. To control the lighting on the diffuse, refection, spec and gloss I used gradients and incidence angle for input. (Frenel effect) Study it and tweak it since it's not 100%. Just a quick jumpstart.

    Looking forward to more images,
    -M
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    Last edited by MSherak; 02-15-2015 at 01:03 PM.
    I was thinking of the immortal words of Socrates - "I Drank What??"

  6. #6
    Unemployed Jester sandman300's Avatar
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    Thanks for the surfaces. I took a look at it. It is quite close to what I'm getting. It asked for something called cells that I don't have (or maybe it is a newer version than what I have?).

    I've been trying to adjust the levels to get something subtle but not too subtle. I UV mapped the watch (3D coat) and I'm using the Conductor node to keep consistency between the parts. to get the micro disturbances you mentioned I'm using a UVd image map (painted in 3D coat) on the roughness input of the Conductor node. I still might need to tone it down a little.

    Still working on it.
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    For Is and Is-not though with Rule and Line
    And UP-AND-DOWN by Logic I define,
    Of all that one should care to fathom, I
    was never deep in anything but--Wine.

  7. #7
    Unemployed Jester sandman300's Avatar
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    latest renders
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    For Is and Is-not though with Rule and Line
    And UP-AND-DOWN by Logic I define,
    Of all that one should care to fathom, I
    was never deep in anything but--Wine.

  8. #8
    Much better. If you are going to have shots that close I would suggest the textures should be replaced with geometry. The date needs to be inset. The inner numbers are raised with an outline of metal. The outer numbers look etched into the black area. Here are some great side images I found of the watch.. Yea the Cells procedural is from the renderman textures. You can find them here http://dpont.pagesperso-orange.fr/main_en.htm along with all the great plugins that Denis has made.

    Looking good!
    -M

    ps. the surface I made was going for the band look on the second attached image.
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    I was thinking of the immortal words of Socrates - "I Drank What??"

  9. #9
    Unemployed Jester sandman300's Avatar
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    I had realized that I lost a bit of definition under the glass. likely because it's being lit mainly from radiosity. I added a point light under the glass. Also made the face a little bit reflective.

    The date needs to be inset.
    it actually is inset. just hard to tell, fixing that.

    The inner numbers are raised with an outline of metal.
    I don't know what your referring to.

    The outer numbers look etched into the black area.
    These are inset using a normal map. Originally I tried to do this with geometry but getting the poly flow to work was taking longer than I liked, and because I wasn't actually getting paid, I decided on a Normal map. I'm fixing the reflectivity and specular on this as well.

    Yea the Cells procedural is from the renderman textures.
    I thought so, but I must have an older version, because Lightwave didn't recognize it.

    Oddly enough, I converted this to a STP file, and sent it to a guy, he loved it (no textures) and then asked if I really made it or if I stole it. So next he is going to have me make one of his products (of course he is going to pay for this one).
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    For Is and Is-not though with Rule and Line
    And UP-AND-DOWN by Logic I define,
    Of all that one should care to fathom, I
    was never deep in anything but--Wine.

  10. #10
    Male Modeler ccclarke's Avatar
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    Really coming along nicely. As a suggestion, lay the watchband flat and angle the link on either side closest to the watch. It looks like it's floating with the present pose.

    CC

  11. #11
    Much improved over your first post!! Great job..

    -M
    I was thinking of the immortal words of Socrates - "I Drank What??"

  12. #12
    Stuck in a very big cube Waves of light's Avatar
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    There was a nice article by Craig A Clark about photorealistic renders in LW in issue 65 of 3DArtiust magazine. He's brilliant at watches and you may want to take a look at his website: http://www.scorpiocgi.co.uk/ (especially his blog too)

    I can't give you the context from the magazine, but the scene files and screenshots are available from the link below, you should be able to open the files and see how Craig produced some of the wonderful shots:
    http://www.3dartistonline.com/news/t...iles-issue-65/

    Hope this helps.

    Ricky.


    Systen Spec: i7 4930k (OC @4.5ghz),ASUS p9x79 MB, 32GB Ballistix RAM, H60 cooling, Samsung SSD 120GB, WD 1TB

  13. #13
    Unemployed Jester sandman300's Avatar
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    His stuff is very nice.

    At this point all that I'm doing is making adjustments till I'm happy with it for my own gallery. With reflective materials like this the lighting and environment is critical in getting a good render. I'm still a newbe when it comes to lighting. I understand the basics but I haven't done it enough to really be good at it. Still, I've gotten some OK results, not great but at least OK.

    I think I'm getting better at texturing, I recently upgraded 3D Coat and I am working on figuring that out as well.

    Here is what I've decided as the final renders. I appreciate all the input.

    I also decided to sortof rig the watch at least so I could use IKboost to bend the band around to itself. (since I don't have a real one of these, I don't know exactly how the band works). I dropped it into Clark's scene to see how it compares to his. The only changes (texture) that I made was the glass (I used his settings) and I toned down the spec on the face. I also changed the DOF, I need to find a tutorial on how that works

    Well, enjoy.
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    For Is and Is-not though with Rule and Line
    And UP-AND-DOWN by Logic I define,
    Of all that one should care to fathom, I
    was never deep in anything but--Wine.

  14. #14
    Stuck in a very big cube Waves of light's Avatar
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    That's looking a lot better than your first set of renders! I prefer the rigged version.

    Re. DOF - below are a set of tutorials. First one is how DOF works in LW. The other two are DOF is post, as I know a lot of people do DOF in post (Photoshop etc.) as the render times for DOF inside of LW are large (as you need to up you samples significantly to be able to get good results and get rid of graininess in final renders).

    DOF explained:


    DOF in post (using render buffers) - LW 10.1 (similar setup for LW 11)
    https://www.youtube.com/watch?v=4Kpa...ature=youtu.be

    And in LW 9.6
    https://www.youtube.com/watch?v=ePBo...ature=youtu.be

    Re. texturing in 3DCoat. Good choice as it has a raft of UV unwrapping tools and paint tools that will assist your model and it works with lwo files directly.


    Systen Spec: i7 4930k (OC @4.5ghz),ASUS p9x79 MB, 32GB Ballistix RAM, H60 cooling, Samsung SSD 120GB, WD 1TB

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