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Thread: Flipping tiles!

  1. #1
    da what? daforum's Avatar
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    Flipping tiles!

    Hi,
    I am trying to animate a line ( strip ) of squares, that are all unwelded, as polygons flipping over 180 degrees but need each polygon to be offset as the strip turns.
    The strip follows a null but at the moment all the ploys turn at the same time.
    How can I offset them doing it nodally?
    Montage Reel, Portfolio, PIN_01, Prime......«« go on, click on a link!

  2. #2
    Registered User Slartibartfast's Avatar
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    Click image for larger version. 

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    something like this. It uses DPKit partmove in the nodal displacement editor.

  3. #3
    da what? daforum's Avatar
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    Thanks Slartibartfast
    So is it the Gradient that twists the polygons, and will they turn over 180 degrees when following a null?
    Montage Reel, Portfolio, PIN_01, Prime......«« go on, click on a link!

  4. #4

  5. #5
    Registered User Slartibartfast's Avatar
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    Yes, The distance between the NULL and the "part" (tile) is fed into the gradient which outputs values from zero (through alpha channel) to PI radians (=180 degrees). PI = 3,1415-ish = 314,15% when expressing it as a percentage like in alpha...

    after some modification:


    If you're having trouble and want a specific effect you can upload your scene and I'll try to help you.

  6. #6
    Registered User speismonqui's Avatar
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    @XswampyX did a video a while back:

    https://www.youtube.com/watch?v=qN0zvzNeu5I

    you can find the threat in the comments section, also there's the file XswampyX uploaded.

    TNX XswampyX, you're great!
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  7. #7
    da what? daforum's Avatar
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    Thank you everyone.
    I'll try all suggested to see if I can get the effect I'm after.
    Montage Reel, Portfolio, PIN_01, Prime......«« go on, click on a link!

  8. #8
    Great support there -- LW users

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