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Thread: Have a huge problem with bullet constrains in both 2015 and 2015-1, pls HELP

  1. #1
    Avid 'Waver ALPforce's Avatar
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    Have a huge problem with bullet constrains in both 2015 and 2015-1, pls HELP

    For over a MONTH now , trying to make a car suspension that is close to real. However, every constraint seems to break..., hinges come off-axels in all kinds of different angles..., other constraints break position too...

    In the viper scene in LW content, the wheels also move back and forth along the car body , which does not happen in real cars...

    WHAT AM I MISSING , PLEASE?


    Scene attached
    bullet_constraints_problem.lws

  2. #2
    Avid 'Waver ALPforce's Avatar
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    Question

    Anyone?
    Last edited by ALPforce; 01-31-2015 at 05:04 AM.

  3. #3
    Do you have a dummy downed scene to looks at?
    I was thinking of the immortal words of Socrates - "I Drank What??"

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    Avid 'Waver ALPforce's Avatar
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    attached at the first message
    Attached Files Attached Files

  5. #5
    Avid 'Waver ALPforce's Avatar
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    Even when I raise up the simulation fps in world panel, the wheels still fall off and do not stay straight

  6. #6
    TD/Animator lino.grandi's Avatar
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    Try selecting all your rigid bodies and set the Mass Specification to Given Mass. That should help.
    Lino Grandi
    3D Development, LightWave 3D Group/NewTek, Inc.

    https://www.lightwave3d.com/

    LightWave 3D Group YouTube channel:

    http://www.youtube.com/user/Official...?feature=watch

    My YouTube Channel:

    http://www.youtube.com/user/linograndi?feature=mhee

  7. #7
    Avid 'Waver ALPforce's Avatar
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    hmmmmm, lets see
    Last edited by ALPforce; 02-01-2015 at 01:20 PM.

  8. #8
    Avid 'Waver ALPforce's Avatar
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    Quote Originally Posted by lino.grandi View Post
    Try selecting all your rigid bodies and set the Mass Specification to Given Mass. That should help.
    Seems to be better , not completely , but close enough I think
    Ackerman angles are next

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