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Thread: Edge Nodes- Taper according to light direction or location

  1. #1
    Newbie Member
    Join Date
    Jun 2009
    Location
    UK
    Posts
    3

    Edge Nodes- Taper according to light direction or location

    Hi, hoping someone can help.

    Is there a way to make the silhouette edges taper according to the light direction or location?

    All the examples i've seen seem to show the taper tied to weightmaps or turbulence maps.

    Thanks for any help you van give.

  2. #2
    TrueArt Support
    Join Date
    Feb 2003
    Location
    Poland
    Posts
    7,917
    Do you saw my video tutorials?
    https://www.youtube.com/watch?v=19BW3jxaV00
    https://www.youtube.com/watch?v=bGwo1Fifh6Y

    Item Info > World Spot and Spot Info > World Spot to Math > Vector > Distance, then to gradient, then to edge width.
    At least in theory.

  3. #3
    Newbie Member
    Join Date
    Jun 2009
    Location
    UK
    Posts
    3
    Thanks, i'll give it a try. I thought it had something to do with the Spot Info node but couldn't get it to work.

  4. #4
    Newbie Member
    Join Date
    Jun 2009
    Location
    UK
    Posts
    3
    Thanks, i'll give it a try. I thought it had something to do with the Spot Info node but couldn't get it to work.

  5. #5
    Sensei
    Do you have advice based off the Node Editor Edge and the Silhouette Edges Taper input?
    Your Global Material technique is nice but not for celshading and toon edges.

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