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Thread: LW Brush sneak peek

  1. #136
    Eat your peas. Greenlaw's Avatar
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    Quote Originally Posted by brent3d View Post
    My first test of the LW Brush mesh sculpting and editing tools by 3rd Powers. Just using a mouse, Fix Symmetry tool, Lightwave 2015, and a laptop.
    That's very cool! Thanks for sharing the video.

    Quick question: which fix symmetry tool are you using?

    G.

  2. #137
    Brent - Wow!
    A pretty big change there.
    Thanks for the share!

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  4. #139
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    Fantastic toolset
    worth every penny

  5. #140
    very cool!! Thanks for the demo!!

  6. #141
    Robert Ireland bobakabob's Avatar
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    Impressive demo there Brent. I'd say these tools have significantly enhanced organic modelling in LW. Modeler has always been strong in this dept but after using LW Brush this weekend I really wouldn't be without it. A key strength is the speed of the workflow, it's wonderfully intuitive and expressive.

    A good example is tweaking eyelid morphs on a face - usually this is delicate work fiddling with vertices and / or selection sets but with with a few strokes of the Grab brush, which uncannily seems almost know what you're thinking, you're sorted. The speed of the process gives you much more space to experiment and add personality as it's not so mechanical.
    Last edited by bobakabob; 01-11-2015 at 04:15 AM.
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  7. #142

    thanks for testing Eric & Brent...
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  8. #143
    Axes grinder- Dongle #99
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    Quote Originally Posted by brent3d View Post
    My first test of the LW Brush mesh sculpting and editing tools by 3rd Powers. Just using a mouse, Fix Symmetry tool, Lightwave 2015, and a laptop.
    Nice demo, thanks brend3d. (They should send you a t-shirt.)
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  9. #144
    ..since 4.0 and beyond brent3d's Avatar
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    Glad the vid was helpful. Here is a brief walk-through of LW Brush mesh sculpting and the SymmXMirror (not Fix Symmetry) tool used in my LW Brush Mesh Sculpting Demo.


  10. #145

    hm... push/pull normal direction... didn't know... Nice!
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  11. #146
    Defender of Mankind Emmanuel's Avatar
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    How do CC SdS hold up in animation ? And its also obvious that this kind of sculpting barely holds up at minimum levels of subdivision. Its good for basic rough blocking a la Maya artisan, or for quicker changes for morphs, but please dont confuse this with a real sculpting tool. I bet its gonna be 200$, and at that price 3D coat is a better investment.
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  12. #147
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by Emmanuel View Post
    How do CC SdS hold up in animation ? And its also obvious that this kind of sculpting barely holds up at minimum levels of subdivision. Its good for basic rough blocking a la Maya artisan, or for quicker changes for morphs, but please dont confuse this with a real sculpting tool. I bet its gonna be 200$, and at that price 3D coat is a better investment.
    yeah..but donīt the lw brush work in layout? in scene context..as opposed to zbrush goz and 3d coat.
    Sort of why I wanīt a sculpting tool in layout...and why modoīs sculpt tool is interesting in a completly different way than 3d coat etc.

  13. #148

    the only way to do it in Layout at the moment is to use this technique >



    or, use the 32bit LayoutMeshEdit Tool
    https://www.youtube.com/watch?v=ZSyCoEgB6oo

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  14. #149
    Adapting Artist jasonwestmas's Avatar
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    Quote Originally Posted by prometheus View Post
    yeah..but donīt the lw brush work in layout? in scene context..as opposed to zbrush goz and 3d coat.
    Sort of why I wanīt a sculpting tool in layout...and why modoīs sculpt tool is interesting in a completly different way than 3d coat etc.
    LWBrush is for modeler only. The cage deformer plugin from 3rdPowers has animated sculpting capabilities in Layout. There is a brush set that goes with the cage deformer. Granted the level of detail you have is dependent on how dense your cage is. So the more verticies you have in your cage the slower the performance obviously.
    All that is powerful or long standing is first conceived in the imagination; supported by the hope of possibility and then made manifest in our commitment of our current physical reality.

  15. #150
    Adapting Artist jasonwestmas's Avatar
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    Quote Originally Posted by Emmanuel View Post
    How do CC SdS hold up in animation ? And its also obvious that this kind of sculpting barely holds up at minimum levels of subdivision. Its good for basic rough blocking a la Maya artisan, or for quicker changes for morphs, but please dont confuse this with a real sculpting tool. I bet its gonna be 200$, and at that price 3D coat is a better investment.
    I would never animate with CCSubDs, too slow. They render fine. Not sure if LW3DG ever fixed the problems with the UVs though.

    I would think of LWbrush as more of a quick manipulation brush on medium rez models. Obviously it's not intended for creating models for hirez displacment maps.
    All that is powerful or long standing is first conceived in the imagination; supported by the hope of possibility and then made manifest in our commitment of our current physical reality.

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