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Thread: LW 2015 FBX --> Unreal Engine

  1. #16
    Dude! Dillon's Avatar
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    OH MY GOD! ENDOMORPHS WORK!! (I forgot to tick off a hidden box that needed to be revealed on import).
    Last edited by Dillon; 11-29-2014 at 10:11 AM.
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  2. #17
    Registered User ianr's Avatar
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    Dillon... you sound a happy Bunny, is there chance

    you can throw an anim together to show us your joy?

  3. #18
    Dude! Dillon's Avatar
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    I will, I will! I promise! I'm just getting acclamated to what is possible, and feeling like a total newbie all over again. Very new to Unreal, and re-acquainting myself with the character animation tools in LW after a long hiatus. I'm totally thrilled that morphs and bone animation can now be moved from LW to Unreal.

    I've been experiencing a few glitches and lots of crashes now that I've started tempting the engine with morphs. Perhaps I should move over to the PC side. More info to come.

    What I'd love to do is set up a blueprint animation that activates a morph when I press a button or click. MUAHAHAHAHA!

    Yes. I'm. Ecstatic. Dream came true with LW2015.


    Quote Originally Posted by ianr View Post
    Dillon... you sound a happy Bunny, is there chance

    you can throw an anim together to show us your joy?
    Video and Animation Auteur

  4. #19
    It's strange that LW3DG missed that infomation in LW 2015 marketing materials. Maybe they plan for example add "smoothing groups" in Modeler and then inform loud about LW->Unreal.

  5. #20
    Medical Animator mummyman's Avatar
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    Very interested to see more in this post! I've recently had to finish a project transferring everything to XSI from LW using FBX and MDD's. (not loving that method) So this is seriously promising! COOL. Can't wait to see some vids.

  6. #21
    Registered User tyrot's Avatar
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    yes yes vids are required!

  7. #22
    Dude! Dillon's Avatar
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    Ugh. My modeling skills still suck. Trying to make a dune style worm with agape mouth to program to open (so I can make a video and upload without embarrassing myself).



    Quote Originally Posted by tyrot View Post
    yes yes vids are required!
    Video and Animation Auteur

  8. #23
    Registered User tyrot's Avatar
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    it is ok.... you can demo it with a box even
    thanks in advance.....

  9. #24
    Banned OnlineRender's Avatar
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    great to know thank you ! no pressure on the videos good thing come to those who wait ...

    I have been getting to grips with AR ,LW and Unity recently


  10. #25
    Dude! Dillon's Avatar
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    Alright, how do I upload a video file for display here? .mp4 file format.

    Just captured a live (VPR) playback from Layout and then jumped over to Unreal Engine and started the simulation with the same scene. Crappy model. No texture. But bones and morphs WORK!
    Video and Animation Auteur

  11. #26

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  13. #28
    Registered User ianr's Avatar
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    Dillon,
    I smell a direction maybe where this going with Un-Real,
    If endomorphs are kept & it's a good robust pipe....then...
    What with what we have got in Virt Studio + Kat's Occulus
    camera's stir in with Rob's Nested Worlds from Cameron.

    And Bake!

    We have Lighwave VR.. taddadah!!



    P.S. 'Hand me down ma glove(VR) boy's
    a may have a need of it, ter strap it on
    just one more time , ,huh?'
    Last edited by ianr; 12-01-2014 at 07:50 AM.

  14. #29
    Medical Animator mummyman's Avatar
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    How does Unreal handle dense, organic models? Would it still have to be baked out? Can Unreal use MDD files? Time to do some research! How are things going?

  15. #30
    Registered User ArtGoblin's Avatar
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    Does anyone know how to get the morps animation/envelopes come in with the morphtargets inside of Unreal ?!?

    It works with blendshapes in maya, but when I do it from LW-layout I only get the morphtargets, so I'd have to redo all the animating on stuff relying on morphs.




    Quote Originally Posted by mummyman View Post
    How does Unreal handle dense, organic models? Would it still have to be baked out? Can Unreal use MDD files? Time to do some research! How are things going?
    Unreal currently doesnt support geo-catch in any form other that manually doing it with blendshapes/morphs.... don't reccommend it

    But it's on their roadmap, but probably won't show itself in the near future.

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