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Thread: Different camera in different viewports

  1. #1
    Registered User rdolishny's Avatar
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    Different camera in different viewports

    I'm doing some fun two-character animations talking and I'd love to have one viewport the main camera, and 2 little viewports off to the side with the output of two other closeup-cams for each of my characters. Attached is what Lightwave gives me: all 3 viewports the same camera.

    I want 3 viewports each with a unique camera.

    I hope I'm missing something but I think I'm limited by the Lightwave interface: whatever camera you select on the bottom gets routed to all 'camera' viewport views.

    .... or am I missing a hidden feature?

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  2. #2
    Registered User hazmat777's Avatar
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    I'm afraid you might be doomed on this one for now. I would love to hear otherwise, since I can't direct anything with one viewport. I mean I can, it's just another reason to export to another program. Hopefully there is a solution from the user base.
    "I don't have it... you want half my omelette?"

  3. #3
    Axes grinder- Dongle #99
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    Dedlights: Vizier?

    Well, you can use a LIGHT as a vuport camera, so that gets you up to 2, but you want 3....
    It's awkward but you can use the camera, one light, and Perspective to get 3 viewpoints.

    (BTW, my terminology for "lights used as viewpoints" is "dedlights", since I turn them down to zero and turn off all their possible effect.)(Hmmm, a script to create "dedlights" goes on the list...)


    What about "Vizier"? I never understood what the hell that thing was supposed to solve....
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  4. #4
    Man of many cells. shrox's Avatar
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    Quote Originally Posted by jeric_synergy View Post
    Well, you can use a LIGHT as a vuport camera, so that gets you up to 2, but you want 3....
    It's awkward but you can use the camera, one light, and Perspective to get 3 viewpoints...
    Cool. Sometimes workarounds are kind of fun.
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  5. #5
    Axes grinder- Dongle #99
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    Dedlights= savable viewpoints

    Dedlights are also a way to get around the fact that there are no SAVABLE viewpoints.

    Well, except for dedlights. They're actually BETTER because it's easier to control each one's perspective distortion. AND you can have multiple levels of distortion, one for each light.

    ::adding to the dedlight script feature list:: "Prepend 'DEDLIGHT' or 'VIEWPOINT' to light name".
    They only call it 'class warfare' when we fight back.
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  6. #6
    Registered User rdolishny's Avatar
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    Quote Originally Posted by jeric_synergy View Post
    Well, you can use a LIGHT as a vuport camera, so that gets you up to 2, but you want 3....
    It's awkward but you can use the camera, one light, and Perspective to get 3 viewpoints.

    (BTW, my terminology for "lights used as viewpoints" is "dedlights", since I turn them down to zero and turn off all their possible effect.)(Hmmm, a script to create "dedlights" goes on the list...)


    What about "Vizier"? I never understood what the hell that thing was supposed to solve....
    Oh that's a great use of lights. Nice hack!

    Is Vizier a plugin or something in Lightwave?

  7. #7
    Axes grinder- Dongle #99
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    Quote Originally Posted by rdolishny View Post
    Is Vizier a plugin or something in Lightwave?
    It was added native a couple revisions back (9.6?). I never understood what problem it was supposed to solve.

    Like VIPER, but less usefully so, it seemed to have so many arbitrary limitations that I certainly never used it. Not much chatter about it on the boards either. AFAIK it's still in there, somewhere.

    ++++
    Of course, you can have 2 perspective viewports, but they won't FOLLOW your characters around if they're moving. A dedlight can be childed to the character's headbone so it's always looking at the face.

    Maybe we can convince RH to add "MakeFaceDedlight" to his tools.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  8. #8
    Registered User rdolishny's Avatar
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    Quote Originally Posted by jeric_synergy View Post
    It was added native a couple revisions back (9.6?). I never understood what problem it was supposed to solve.

    Like VIPER, but less usefully so, it seemed to have so many arbitrary limitations that I certainly never used it. Not much chatter about it on the boards either. AFAIK it's still in there, somewhere.

    ++++
    Of course, you can have 2 perspective viewports, but they won't FOLLOW your characters around if they're moving. A dedlight can be childed to the character's headbone so it's always looking at the face.

    Maybe we can convince RH to add "MakeFaceDedlight" to his tools.
    This dedlight hack is going to work perfectly. Thanks everyone!!!

  9. #9
    Super Member jboudreau's Avatar
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    [QUOTE=rdolishny;1398174]I'm doing some fun two-character animations talking and I'd love to have one viewport the main camera, and 2 little viewports off to the side with the output of two other closeup-cams for each of my characters. Attached is what Lightwave gives me: all 3 viewports the same camera.

    I want 3 viewports each with a unique camera.

    I hope I'm missing something but I think I'm limited by the Lightwave interface: whatever camera you select on the bottom gets routed to all 'camera' viewport views.


    Hi Guys

    Have you tried using 3 different perspective viewports. Set all 3 viewports to perspective and adjust them to what you want. Now you have 3 unique viewports acting like 3 different cameras

    Like this:

    Click image for larger version. 

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Size:	357.5 KB 
ID:	124108

    Hope this helps

    Thanks,
    Jason
    Last edited by jboudreau; 09-09-2014 at 08:10 AM.
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  10. #10
    Registered User rdolishny's Avatar
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    [QUOTE=jboudreau;1398425]
    Quote Originally Posted by rdolishny View Post
    I'm doing some fun two-character animations talking and I'd love to have one viewport the main camera, and 2 little viewports off to the side with the output of two other closeup-cams for each of my characters. Attached is what Lightwave gives me: all 3 viewports the same camera.

    I want 3 viewports each with a unique camera.

    I hope I'm missing something but I think I'm limited by the Lightwave interface: whatever camera you select on the bottom gets routed to all 'camera' viewport views.


    Hi Guys

    Have you tried using 3 different perspective viewports. Set all 3 viewports to perspective and adjust them to what you want. Now you have 3 unique viewports acting like 3 different cameras

    Like this:

    Click image for larger version. 

Name:	Custom_Viewports_001.png 
Views:	60 
Size:	357.5 KB 
ID:	124108

    Hope this helps
    .
    Thanks,
    Jason
    My characters are looking around a lot, and I was watching an old Pixar BTS where the character's face is always dead-on, and orthographic (?) at that so no distortion. Very handy.

    But thank you for the the suggestion!!!

  11. #11
    Unemployed Jester sandman300's Avatar
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    Would the CCTV shader work for this?
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  12. #12
    Registered User Slartibartfast's Avatar
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    Quote Originally Posted by sandman300 View Post
    Would the CCTV shader work for this?
    Cool idea! For watching only though. Will be hard to edit anything ;-)

  13. #13
    Man of many cells. shrox's Avatar
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    [QUOTE=rdolishny;1398437]
    Quote Originally Posted by jboudreau View Post

    My characters are looking around a lot, and I was watching an old Pixar BTS where the character's face is always dead-on, and orthographic (?) at that so no distortion. Very handy.

    But thank you for the the suggestion!!!
    By making the light cone very narrow and moving it far away, one can get a nearly orthographic look, I used to do that with a camera before the ortho camera was introduced.
    shrox www.shrox.com
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  14. #14
    Unemployed Jester sandman300's Avatar
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    Quote Originally Posted by Slartibartfast View Post
    Cool idea! For watching only though. Will be hard to edit anything ;-)
    It might work if you have a powerful enough computer to keep VPR happy.

    I actually prefer to animate first and then frame up the shots. I think it's much easier than trying to keep things inside the frame.
    For Is and Is-not though with Rule and Line
    And UP-AND-DOWN by Logic I define,
    Of all that one should care to fathom, I
    was never deep in anything but--Wine.

  15. #15
    Axes grinder- Dongle #99
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    #aflw For AVATAR-style headrigs (dedlights childed to the headbone) I wonder if there's a light better than a spotlight: obviously the spotlight allows you to set the perspective, but you might have to move the light so far away that other scene items interfere w/visibility.

    Perhaps an OMNI or LINEAR or even a DOME gives a better vuport view while being close enough to the face so that nothing comes between the dedlight and the face.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

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