Results 1 to 5 of 5

Thread: Setting the base position of instances waiting to be animated

  1. #1
    Registered User
    Join Date
    Nov 2005
    Location
    Michigan
    Posts
    12

    Setting the base position of instances waiting to be animated

    I'm trying to animate an object on a path over and over again. I created my path, a null object, applied CurveConstraint on the null > path, and created my 100 instances of the object that I want to animate on the null. I was able to get it to work exactly as I wanted, EXCEPT that I seem to have very little control over where the instances are initially placed. They just sit there at 0,0 and really get in the way of everything. Is there a simple way to tell them to either hide until they are needed or position them out of the way?

  2. #2
    What about having their start position out of sight from the camera and then snapping them into place when they need to be on your path?

    If this was done with fxlinker you can set a pre-behavior.
    My opinions and comments do not represent those of my employer.
    www.ernestpchan.com
    www.zazzle.com/gopuggo

  3. #3
    RETROGRADER prometheus's Avatar
    Join Date
    Aug 2003
    Location
    sweden stockholm
    Posts
    14,881
    Canīt you use curve spline in layout and spline instancing? and use envelope in the offset?

    check jennifer Hachigianīs tutorial on that here, maybe around 14 minutes in the clip.
    http://www.youtube.com/watch?v=yft6Z6wbyM8

  4. #4
    Registered User
    Join Date
    Nov 2005
    Location
    Michigan
    Posts
    12
    Quote Originally Posted by prometheus View Post
    Canīt you use curve spline in layout and spline instancing? and use envelope in the offset?

    check jennifer Hachigianīs tutorial on that here, maybe around 14 minutes in the clip.
    http://www.youtube.com/watch?v=yft6Z6wbyM8
    This was a perfect solution. Thank you very much!

  5. #5
    Registered User
    Join Date
    Nov 2005
    Location
    Michigan
    Posts
    12
    Ah! Well it was ALMOST perfect! I'm actually trying to represent air flow through a complex system in which the start of the airflow and end of the airflow are the start and end of the spline. With this solution, the only way that I can get my instanced objects to repeat along the spline is by closing it. Otherwise they just shoot off into infinity

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •