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Thread: The amazing Houdini reel of Spencer Lueders ( fluids, fire and smoke)

  1. #121

    thank you!

    ahh, so much to test, so little time... :° :]
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  2. #122

    Houdini, just showing what's possible >

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  3. #123
    Registered User tyrot's Avatar
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    totally depressing

  4. #124

    totally depressing that i haven't learned how just yet

    but totally cool that we can do it with Houdini Indie, and of course mix it with LightWave animations,
    either by importing or post processing...
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  5. #125
    RETROGRADER prometheus's Avatar
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    Im just more impressed of the modeling and animation of the dragon itself.

    I wonder though, the statement of "out of the box" which kind of was sort of a trademark statement newtek used for lightwave...I think houdini might be the one that is the most complete package in terms of what it can deliver
    "out of the box" with liquid fluids,particles,dynamics, pyro fluids etc..

    Michael

  6. #126
    Not doing nothing.... Tranimatronic's Avatar
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    ok, fair enough.
    Question I have is how did they get the dragon IN the building in the first place ?

  7. #127

    prometheus, nah, i think LightWave suits the phrase better.
    even with it's bit clumsy M/L workflow, it is great at Modeling / Animation / Rendering

    Houdini on the other hand is basically great for VFX,
    for other stuff it gets too complex or slow in workflow, Modeling included...

    imo, LightWave wins this one...

    Im just more impressed of the modeling and animation of the dragon itself.
    the idea behind the test was probably to see how heavy of a scene Houdini could chew
    Last edited by erikals; 11-06-2014 at 03:44 PM.
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  8. #128
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by erikals View Post
    prometheus, nah, i think LightWave suits the phrase better.
    even with it's bit clumsy M/L workflow, it is great at Modeling / Animation / Rendering

    Houdini on the other hand is basically great for VFX,
    for other stuff it gets too complex or slow in workflow, Modeling included...


    imo, LightWave wins this one...


    the idea behind the test was probably to see how heavy of a scene Houdini could chew

    Uhmm think I disagree with you on the out of the box package, sure lw is great and easier to work on with modeling in some ways, but You can model in houdini too ..and it also holds way more tools to model than lightwave has, sculpting, nurbs,parametric modeling...it is however clunkier to work with if you are not custom to it, but thats another thing and probably not so much in the way once you have learned houdini.

    out of the box, houdini has top notch liquid fluids, and pyro fluids of top quality, lightwave has nothing of that sort at all out of the box, and purchasing turbulence and real flow isnīt out of the box exactly.
    and houdini can render too just donīt forget to activate a camera and create a render node first..

    Despite the workflow in houdini ...it is more a complete out of the box package in my opinion at least, but of course, if lightwave bundles a liquid fluid solution, turbulenceFD in one package called Lightwave-the prometheus edition
    it starts to come together really nice.

  9. #129

    more fluids >

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  10. #130

    sand solver in Houdini 14

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  11. #131

  12. #132
    I just wish they invest more in CA with the right bets and start hurting Maya in the long run

  13. #133
    Registered User tyrot's Avatar
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    insane stuff

  14. #134
    Plays with fire sadkkf's Avatar
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    You've got to be rich to have that much fun...
    So much water, so few sharks.

    "...all men are created equal." -- US Declaration of Independence

  15. #135
    Quote Originally Posted by sadkkf View Post
    You've got to be rich to have that much fun...
    200$ a year?

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