Thanks Lino for joining this thread,
At first I thought it was a bug, but indeed if you've changed some functions in LW that causes this issue then it made sense. Or at leased I know now what causes it. This character was a simple rig and was easy to solve for the new LW11.6.3 fix. But I discovered this issue when I opened up a ( more complex ) rig I've worked on. Meaning that I have to find all the conflicts in that rig caused by the LW11.6.3 bug fix. So a lot of work if I would like to use that rig with LW11.6.3 and future upgrades.
Anyway, I fixed this example by unselecting the World option next to Rotation Item in the Motion option for that bone. The bone was not parented nor was I using "Follow". Attached to this thread a screen cap to clarify. I'll send you a link by mail where you can download this scene file.
Greets,
Carlo
Freelance Lightwave Animation at www.c3d.be
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