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Thread: Is anyone trying to briidge the Houdini Engine in to Lightwave?

  1. #1
    Member toeknee's Avatar
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    Is anyone trying to briidge the Houdini Engine in to Lightwave?

    I am a very long time LW user and I have also used Houdini sense 2004. I am curious if your one here is trying to integrate to Houdini Engine in to Lightwave?
    If you have not seen this yet. They have the ability to bring the Houdini engine into 3DS Max, Maya, C4D, Unity and more.
    I spoke to the guys in Toronto and the told me that the tools are available from their company and that most of the other companies did this from with in their community.
    I know that there are some real limitation to the LW engine so I don't know whether this is possible or not. I would love to know if anyone was giving it a go.
    The LW Beast From the East

  2. #2
    Member toeknee's Avatar
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    Here are the links about the how to from Side-FX
    SideFX Labs
    http://www.sidefx.com/index.php?opti...=28&Itemid=391

    Introducing the Houdini Engine
    - http://www.sidefx.com/index.php?opti...2525&Itemid=66

    Houdini Engine Preview
    - http://www.sidefx.com/index.php?opti...2604&Itemid=66
    The LW Beast From the East

  3. #3
    pass:sword OFF's Avatar
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    H.O.T. Ocean Tool-kit for Lightwave
    It implements “some” of the Houdini Ocean Tool-kit's original capabilities under LightWave
    as a displacement plug-in, and includes a displacement and surfacing node, in 3D and 2D.
    http://code.google.com/p/hotocean4lw/

  4. #4
    Vacant, pretty vacant pinkmouse's Avatar
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    With the current state of LW, why would anyone bother investing the time and money?
    Al
    "I conceive of nothing, in religion, science or philosophy, that is more than the proper thing to wear, for a while." Charles Fort

    My Website
    My Lightwave Tutorials

  5. #5
    Registered User tyrot's Avatar
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    juan "the renderer saint" can port anything to lightwave...

  6. #6
    Member toeknee's Avatar
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    Hi Pinkmouse, I am sorry to hear that you are so negative on LW right now. I am sure that you know something that I don't. I don't know about other people but I can tell you why I would like this. From 2006 to 2009 I worked in China teaching Softimage, Houdini, Nuke, Zbrush and yes I forced Lightwave on all of my students. I personally like LW for its work flow. I too would love to have a unified interface with all its benefits as well as a completely unified physics engine that would include fluid dynamics but we don't. We have a good tool that can do many things well. I have also been waiting for the big changes with the rest of you. I also look at all the open source tools that are available and I way why can't I have that in Lightwave. But when I do my job I find that I can get it done very quickly because of my familiarity with LW. So if I had access to the Houdini engine inside of LW I would have all the tools I wish LW would have and I would have all the tools that I can use so quickly that makes my boss happy.
    The LW Beast From the East

  7. #7
    Vacant, pretty vacant pinkmouse's Avatar
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    Don't get me wrong, I would love to see a HE port for LW. I've dabbled with Houdini, and it's great fun as well as being very powerful. I love LW as well, and I really want to see V12 blow my mind. But with the state of the market right now, and the state of LW's code base, I just can't see any commercial entity investing the time and money to do a LW version. I'm sure someone like Juan could give it a go, but I suspect he'd run into the same problems as Jascha has done with TFD, LW just doesn't have the modern architecture required for linking that sort of app seamlessly into the whole.

    But I would love to be proven wrong.
    Al
    "I conceive of nothing, in religion, science or philosophy, that is more than the proper thing to wear, for a while." Charles Fort

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  8. #8
    Member toeknee's Avatar
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    Hey Pinkmouse, I appreciate your response. The whole reason I started this thread was to see if people who actually code for LW thought that it could be integrated. I mean they have a version that is beta in 3DSMax and there is some very old and funky code in that software. That was why I was a little hopeful.
    The LW Beast From the East

  9. #9

    could be interesting now that Houdini Indie can be used for $200 a year
    http://www.sidefx.com/index.php?opti...244&Itemid=399
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  10. #10
    Registered User visualbug's Avatar
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    THIS can be nice to have................

  11. #11
    areté adk's Avatar
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    Would love to see this happen as I'm just starting with Houdini myself.

  12. #12
    TrueArt Support
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    This engine is probably generating ready geometry (at least from mesh data). So importing plugin would just have to scan triangles and create them on the fly. Like freezing sub-patches, it's ending up as array of triangles.

  13. #13
    TrueArt Support
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    "Q How much do the Houdini Engine licenses cost?
    A Houdini Engine workstation licenses will be available for $499 annually while floating licenses for use in a single facility will start at $795 annually. Volume pricing will be available for floating licenses. "

  14. #14
    Registered User ianr's Avatar
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    Well pink mouse , the Houdini Engine plug code is on Github somwhere
    why not direct your energies to getting coders to look for it.
    Toeknee's right about funky code in 3dmax, look at the hassle at file
    transfers i.e. through Polytrans.
    So I would personally say that Houdini Engine would be a excellent
    shoe-in for LW12, think of all those neglected areas of LW we all harp
    on about, they would be freed up.
    Think of it ,if done right that LW could be the friendly gui for Houdini,
    I mean LW in this hook-up would user impact like a reverse Messiah
    effect, when that first came out,& it would be timewise excellent for
    workflows. A dream wish could be someone like Matt design the
    LW interface gui's. Maybe you should start a Poll for an LW engine
    on this forum to get momentum going ?
    Hey , l'm just riffin with the possibilities,
    You can reach a review of the Maya /Houdini engine in this month's
    3Dworld Magagine.
    Last edited by ianr; 10-26-2014 at 09:50 AM.

  15. #15
    TrueArt Support
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    Quote Originally Posted by ianr View Post
    Why not direct your energies to getting coders to look for it.
    You would have to buy them Houdini license in the first place..

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