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Thread: Gearing up for LW12?

  1. #196
    That is rewriting history a bit. And you know it. So I think we'll leave it at that. Everyone here has a memory as to what happened so there is no reason to dredge it all up again.

  2. #197
    Adapting Artist jasonwestmas's Avatar
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    Quote Originally Posted by jwiede View Post
    How soon people forget. That WAS the plan for CORE, initially it was focused primarily on modeling. The infrastructure was capable of more, but the tools, etc. present were all modeling-focused. About the only semi-exception was Bullet, and even it was (similar to Steve Hurley's Advanced Placement) focused initially on modeling-use scenarios. Go fire up one of the last CORE releases if you don't believe me.

    Yeesh, talk about coming full circle.
    yar, obviously trying to replace Lightwave instead of think of new ideas that sell within a reasonable timeframe was not a good idea.
    All that is powerful or long standing is first conceived in the imagination; supported by the hope of possibility and then made manifest in our commitment of our current physical reality.

  3. #198
    Axes grinder- Dongle #99
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    A lot of people talk about how "the architecture" is a big issue with bringing LW into the 21st Century.

    Could someone please illuminate how that works? What aspects of the current architecture are road blocks?

    Non-programmer that I am, I'm always flabbergasted when knowledgeable folk tell me "that info cannot be accessed through the current API". Esp. after decades of hearing the chorus of 'expose EVERYthing!' repeatedly.
    They only call it 'class warfare' when we fight back.
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  4. #199
    Goes bump in the night RebelHill's Avatar
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    So... you've got a house... The kitchen is built right next to the dining room but with a wall between that has no doorway. As such, when you want to take food or dishes from one to the other, you wind up having to go down a flight of stairs, through the basement, up another flight, down a hallway, and finally, into the room you wanted to be in.

    That's architecture (BAD architecture).

    LW just has too many walls with not enough doors, and there are whole rooms and passageways that were never even built to begin with.
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  5. #200
    Axes grinder- Dongle #99
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    But, it's all just data, how is it sequestered from the different parts of the program?

    Is this a thing where the language used (C++? C?) purposefully localizes data to specific subroutines (to minimize undesirable interactions), and there's very little/restricted data interplay unless the programmers say "make this variable globally accessible"?
    They only call it 'class warfare' when we fight back.
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  6. #201
    Banned OnlineRender's Avatar
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    Quote Originally Posted by RebelHill View Post
    That's architecture (BAD architecture).
    no my friend this is bad architecture .... LW just getting old

  7. #202
    Goes bump in the night RebelHill's Avatar
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    Quote Originally Posted by jeric_synergy View Post
    But, it's all just data
    Data isnt this magical airy fairy thing... it has to have meaning, it has to have structure to properly resolve into "new" data, you cant just stuff it anywhere you like, any which way you like.
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  8. #203
    Axes grinder- Dongle #99
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    So, even though the various data exists within the program, it's not labeled in a useful way for plugin writers to access?
    They only call it 'class warfare' when we fight back.
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  9. #204
    Goes bump in the night RebelHill's Avatar
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    In some cases its not accessible (walled off) in other cases, it doesnt even exist (the "room" just isnt in the building).
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  10. #205
    Axes grinder- Dongle #99
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    So, a new architecture will have freeflowing hallways, labeled doorways, neat bookshelves and rooms won't get dropped off the side of the building once the current use is completed?

    or put another way: global data accessibility, referencing structures, expandable storage, and data retention?
    They only call it 'class warfare' when we fight back.
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  11. #206
    Registered User octopus2000's Avatar
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    nt should seriously consider making a companion app for modeling with new clean code that allows ngons and 3d painting. and build up from that. maybe reactivate CORE and call it chrono modeler.

  12. #207
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    Quote Originally Posted by octopus2000 View Post
    nt should seriously consider making a companion app for modeling with new clean code that allows ngons and 3d painting. and build up from that. maybe reactivate CORE and call it chrono modeler.
    Don't stop there. I create a new app over chrono sculpt and simply call it chronus

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    Quote Originally Posted by octopus2000 View Post
    nt should seriously consider making a companion app for modeling with new clean code that allows ngons and 3d painting. and build up from that. maybe reactivate CORE and call it chrono modeler.
    Don't stop there. I create a new app over chrono sculpt and simply call it chronus
    This message does not reflect the opinions of the US Government, CG Networks or CGTALK.com. The opinions expressed on this posting are on my own volition.

  13. #208
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    How come every forum is asking for a complete rewrite of the core? Its the same thinking from other Cinema4d users wanting a core rewrite after the new release of R15 people are saying nice features but have you rewritten the architecture.
    Its not that simple and the ROI is not always guaranteed with a niche market like 3d content creation. It could even EOL software like xsi.

  14. #209
    Axes grinder- Dongle #99
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    Quote Originally Posted by octopus2000 View Post
    nt should seriously consider making a companion app for modeling with new clean code that allows ngons .....
    Uhhhhh, we got ngons. You must be talking n-subds. And all that's waiting for is proper CC implementation.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  15. #210
    Quote Originally Posted by jeric_synergy View Post
    So, a new architecture will have freeflowing hallways, labeled doorways, neat bookshelves and rooms won't get dropped off the side of the building once the current use is completed?

    or put another way: global data accessibility, referencing structures, expandable storage, and data retention?
    that was the idea behind the CORE "crock"

    Central Object Referencing Engine

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