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Thread: RHiggit 2 discussion thread

  1. #46
    Goes bump in the night RebelHill's Avatar
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    It doesnt... freely distributable is freely distributable. You can do whatever you like with the rigs you build, and either version of RHiggit (Lite or Pro) can "re-operate" on those rigs.
    LSR Surface and Rendering Tuts.
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  2. #47
    Super Member Kryslin's Avatar
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    Perhaps this needs to be added to the Docs? It's not mentioned...
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  3. #48

    foot roll and heel rotation

    foot roll and heel rotation appear to be broken in the latest update?
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  4. #49
    Toe roll on Pitch also not working

  5. #50
    Goes bump in the night RebelHill's Avatar
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    Appears to work fine here. Do note that the heel and tiptoe items are only supposed to be operable on bank, and heading/bank, respectively.
    LSR Surface and Rendering Tuts.
    RHiggit Rigging and Animation Tools
    RHA Animation Tutorials
    RHR Rigging Tutorials
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    YT Vids Tuts for all

  6. #51
    I have no way of rotating on the pitch on the heel or toe. The foot roll function that used to work appears not to be setting up correctly. I have attached a sample
    Attached Files Attached Files

  7. #52
    Figured it out, the rotation is tied to the movement of IKREVFoot... sorry I set my legs up as seen in the link, I have to play a little more with your system. Thanks 4 your help

    http://youtu.be/ybrz99np1Ew

  8. #53
    Super Member Chris S. (Fez)'s Avatar
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    Rhiggit 2 is one of the most user friendly and flexible rigging solutions for ANY package. Unlike CAT in max Rhiggit is so far utterly reliable and stable. If Lightwave had animation layers it would be a thing of beauty.

    RebelHill, do any of the youtube instructional videos ( https://www.youtube.com/user/RHLW/videos ) cover "best method" for adding bendy bones and stretchy IK to limbs and spines and such?

  9. #54
    Goes bump in the night RebelHill's Avatar
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    You can stretch parts by just translating the controls themselves (such as grab the elbow/wrist... translate them out)... for adding bendy bits, see the muscles video.

    Cheers.
    LSR Surface and Rendering Tuts.
    RHiggit Rigging and Animation Tools
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  10. #55
    Super Member Kryslin's Avatar
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    As an aside, There was a paragraph in the latest 3D Artist about Rhiggit.
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  11. #56
    Goes bump in the night RebelHill's Avatar
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    Yes there was... gave me a nice lil mention in their new releases news section (:
    LSR Surface and Rendering Tuts.
    RHiggit Rigging and Animation Tools
    RHA Animation Tutorials
    RHR Rigging Tutorials
    RHN Nodal Tutorials
    YT Vids Tuts for all

  12. #57
    Axes grinder- Dongle #99
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    Quote Originally Posted by Kryslin View Post
    As an aside, There was a paragraph in the latest 3D Artist about Rhiggit.
    Excellent.
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  13. #58
    Quote Originally Posted by sudac20 View Post
    Figured it out, the rotation is tied to the movement of IKREVFoot... sorry I set my legs up as seen in the link, I have to play a little more with your system. Thanks 4 your help

    http://youtu.be/ybrz99np1Ew
    Animation layers a must NT!... rihiggit = time saver, love you can tweak a rig to get it just right without breaking raking it

  14. #59
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    I've got a problem where the eyes' bones are targeting the head1-end marker... which turns the face inside-out when I rig/fit. This is with the standard biped rig.

    I have restarted the computer (was getting other LW crashes and had a ton of other applications running). I removed the Rhiggit plug-in and re-added it. Removed the problem eyes and added new ones... no good. The new eyes when parented to either head1 or main root pointed to the right toe end marker until I rig/fit it, it turned the face inside-out again, and then set to target the head1-end when I hit rig/fit again. When the rig is on, I did notice that the target item was reset to none. The scene file was started off fresh so I don't there was any bleeding of older beta releases.

    Hate to keep being a bother. Probably another Mac floating point rounding error as it seems I'm the only one that has gotten them.

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  15. #60
    Super Member Kryslin's Avatar
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    Just curious, what version of Rhiggit2 are you running? I believe the Eyes point at head was recently fixed, either v2.03c or v 2.04...

    It's fixed here, version 2.04.

    A suggestion for RH - could the current version number be displayed in the title bar of the various RH2 windows - You know, Instead of "Rhiggit! 2 - Body Builder", have it read "Rhiggit! 2.04 - Body Builder". Another option is an "About" tab, displaying the current plugin version, lightwave version, and other useful troubleshooting information.
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