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Thread: Viewport support for Octane surfaced models

  1. #1
    Registered User
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    Aug 2006
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    desktop
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    Viewport support for Octane surfaced models

    When using octane and its custom surface, lw doesn't displey them at all. Please add viewport support for this amazing plugin.

  2. #2
    Newbie Member
    Join Date
    Dec 2010
    Location
    The Woodlands, TX
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    60
    You can plug lightwave nodes into the Lightwave Material input on the Octane material nodes. This will let you see them in Lightwave VPR. You can use the Standard material node if you made your surfaces without nodes in LW.
    Windows 7x64, Pentium Quad Core 2.50GHz, ATI Radeon HD 5750, 8 GB RAM

  3. #3
    Quote Originally Posted by eKalb View Post
    You can plug lightwave nodes into the Lightwave Material input on the Octane material nodes. This will let you see them in Lightwave VPR. You can use the Standard material node if you made your surfaces without nodes in LW.
    That still isnt' going to work any better 'coz even LW nodes aren't supported in OpenGL .
    RAM-Studio
    WS - Dual Xeon E5-2698v4/128GB/Win10x64/x TitanX(M) + 2x GTX 1080Ti + GTX 1080
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