Page 1 of 2 12 LastLast
Results 1 to 15 of 24

Thread: Spaceship lovers!: elements of modeling a spaceship

  1. #1
    Axes grinder- Dongle #99
    Join Date
    Jul 2003
    Location
    Seattle
    Posts
    14,729

    Cool Spaceship lovers!: elements of modeling a spaceship

    Here's some really tasty renders:

    http://www.nerdist.com/2014/06/we-wi...oks-fantastic/

    All very nice, but I think the challenge for most of us is what to put on the ship to make it convincing, and to give it a scale so it doesn't look like a RevellŪ model.

    Here we have:
    • hatches
    • panels
    • handholds
    • slots (mysterious slots)
    • grills
    • little blobs of text


    All of which add up to the final effect.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  2. #2
    very nice concept art.

    good lighting too
    [url]https://www.artstation.com/artwork/kn21A[/u-- rl]
    fusion https://www.blackmagicdesign.com/products/fusion
    resolve https://www.blackmagicdesign.com/pro...avinciresolve/

  3. #3
    Axes grinder- Dongle #99
    Join Date
    Jul 2003
    Location
    Seattle
    Posts
    14,729
    "Good lighting" isn't all that descriptive: what distinguishes good from bad, and gives a sense of scale, when lighting spaceship meshes?
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  4. #4
    good lighting - i can see the details of the ship pretty well because its pretty well lit, looks like radiosity. it reminds me of the enterprise in space dock alittle for some reason, except it's way brighter.

    space ship lighting ... hmm.. well - the guys at foundation imaging used pretty simple light rigs for voyager and borg ships, can't quite recall but i think it was 3 point lighting with rim. i was surprised how simple it was, i thought they did more special lighting, but alot of it was luminent maps as lights on the ship itself and some spot lights here and there.

    2001 space ship lighting is more realistic, one big sun light with dark area on one side, really dark areas.

    babyon 5 guys at netter digital told me they always use nebulas polys to contrast the ships so you didnt have to work so hard with lighting them.

    I'd stick to the 3 point, and tweak the levels, but you can always put a lights somewhere on the ship as a lightsource too.

    i'd like to see that ship lit like it's really in space though. It really has such even lighting all around doesn't it. still it looks nice for a concept shot. great little details all over the ship, nice
    [url]https://www.artstation.com/artwork/kn21A[/u-- rl]
    fusion https://www.blackmagicdesign.com/products/fusion
    resolve https://www.blackmagicdesign.com/pro...avinciresolve/

  5. #5
    Super Member spherical's Avatar
    Join Date
    Dec 2004
    Location
    San Juan Island
    Posts
    4,686
    Of course, 2001 was done with large, sometimes huge, scale physical models. Nothing like getting it in the camera for tasty realism, as opposed to beating you over the head with it and failing the attempt.
    Blown Glass · Carbon Fiber + Imagination

    Spherical Magic | We Build Cool Stuff!

    "When a man loves cats, I am his friend and comrade, without further introduction." - Mark Twain

  6. #6
    Axes grinder- Dongle #99
    Join Date
    Jul 2003
    Location
    Seattle
    Posts
    14,729
    It's not like we haven't had a big scale structure in space for a while, although it has this huge blue-ish bounce card right next to it...
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  7. #7
    Super Member spherical's Avatar
    Join Date
    Dec 2004
    Location
    San Juan Island
    Posts
    4,686
    Not sure I catch your drift.
    Blown Glass · Carbon Fiber + Imagination

    Spherical Magic | We Build Cool Stuff!

    "When a man loves cats, I am his friend and comrade, without further introduction." - Mark Twain

  8. #8
    so you didn't like the way space was portrayed in the movie 2001?

    for its time, i thought it was pretty cool, specially after having just seen star wars, but i really liked 2010 way better, the Russian ship was way more interesting to me than the iconic discovery.
    [url]https://www.artstation.com/artwork/kn21A[/u-- rl]
    fusion https://www.blackmagicdesign.com/products/fusion
    resolve https://www.blackmagicdesign.com/pro...avinciresolve/

  9. #9
    Man of many cells. shrox's Avatar
    Join Date
    Aug 2006
    Location
    Eureka, CA
    Posts
    6,962
    Click image for larger version. 

Name:	Scn001A0122_FotoSketcher.jpg 
Views:	159 
Size:	552.2 KB 
ID:	122489

    I have been messing with one of those painting look programs. It seems promising.
    shrox www.shrox.com
    -----------------------
    Heavy Metal Landing


    -----------------------
    I build the best spaceships, the biggest spaceships, they're great, you'll love them.

  10. #10
    wow, that is pretty nice looking sci fi art !!

    whats the link for the program? it looks like the cover of a scifi book, good work!, i like the model too
    [url]https://www.artstation.com/artwork/kn21A[/u-- rl]
    fusion https://www.blackmagicdesign.com/products/fusion
    resolve https://www.blackmagicdesign.com/pro...avinciresolve/

  11. #11
    Super Member spherical's Avatar
    Join Date
    Dec 2004
    Location
    San Juan Island
    Posts
    4,686
    Quote Originally Posted by vonpietro View Post
    so you didn't like the way space was portrayed in the movie 2001?
    Who said that? Are you kidding me?!?!?! Those huge models were the key to making it be as realistic as it is. I went to see it more than fifteen times, just to try to figure out how it was done; because it was so far ahead of anything else at the time. How it was done wasn't released until way after. "Don't like the way space was portrayed?" It was perfect.

    The point was, it wasn't virtual 3D, it was physical 3D done on a scale that no one had. Trumbull did an amazing job, as he does on just about everything. Always admired dedication like that and his sense of getting it right, no matter what, because so few people go the last mile. I do that in my work and when I see it in others', I recognize the effort. It was his treatment of Blade Runner that stuck out a few years later that brought me full circle back to 2001 and I'm now close friends with Gary Lockwood and we have been working together for years. Elsewhere on these forums is the story of how we met.
    Blown Glass · Carbon Fiber + Imagination

    Spherical Magic | We Build Cool Stuff!

    "When a man loves cats, I am his friend and comrade, without further introduction." - Mark Twain

  12. #12
    Man of many cells. shrox's Avatar
    Join Date
    Aug 2006
    Location
    Eureka, CA
    Posts
    6,962
    Quote Originally Posted by vonpietro View Post
    wow, that is pretty nice looking sci fi art !!

    whats the link for the program? it looks like the cover of a scifi book, good work!, i like the model too
    It's called FotoSketcher. It can give a Robert McCall kind of took for detail, but I don't think it would be useful for animation.
    shrox www.shrox.com
    -----------------------
    Heavy Metal Landing


    -----------------------
    I build the best spaceships, the biggest spaceships, they're great, you'll love them.

  13. #13
    Axes grinder- Dongle #99
    Join Date
    Jul 2003
    Location
    Seattle
    Posts
    14,729
    Quote Originally Posted by spherical View Post
    Not sure I catch your drift.
    Just that the biggest thing we have in space is orbiting this really big blue/white bounce card next to it. So, few photographs of large artifacts in deep space lit exclusively by the sun, yet.

    (Of course, if you wait, what, 45 minutes? the bounce card goes dark....)

    Trumble's website is.... humbling.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  14. #14
    Michael Nicholson zapper1998's Avatar
    Join Date
    Feb 2003
    Location
    spokane washington usa
    Posts
    4,663
    Blog Entries
    1
    The Sun Lights up everything in space, the shadow side is black, because there is nothing for the photons to bounce off.

    Unless the ship has alot of outside lighting for luminating the Ship. Like Marker lights, and lots of spot lites lighting up the outside Hull.

    Planets reflect light but not all that much.

    So keeping the camera on the sun lit side is usually the norm..

    Nice looking ship, a little to clean for space, should have some scratches and dents.. need those.. a little wear and tear would be cool..

    Intel Core i7-980, OC 4.7ghz water cooled.
    Gigabyte x58-UD3R with an Intell SSD 180GIG
    RamCorsair-DDR3-1600-32GIG
    Nvidia Titan Z, x 2 And 1 GTX-1080 by Gigabyte.
    4xEnterprise/WDVelociRaptorŪ300gig

  15. #15
    Axes grinder- Dongle #99
    Join Date
    Jul 2003
    Location
    Seattle
    Posts
    14,729
    I don't know about planets reflection "not that much" light: the Moon has an albedo of 0.12, the Earth an albedo of 0.3, and the ISS is REALLY close to Earth. The face of the Earth subtends a big chunk of the sky at the ISS's altitude. I'm pretty sure there's no trouble reading by Earthlight on the ISS, when on the dayside.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

Page 1 of 2 12 LastLast

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •