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Thread: Question: "video screen" that reads a camera

  1. #1
    Registered User mijaba's Avatar
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    Question: "video screen" that reads a camera

    Hey folks. I was wondering how to set up a polygon that will act as a video screen (actually-- a few of them concurrently) in such a way so I don't have to composite a bunch of individual renders?
    Any assistance would be most welcome!
    Thanks!

  2. #2
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    Do you mean like UV mapping for an animation you will use in playback? Or like for LIVE feeds? Mapping a cube for live feeds was an Old Video Toaster trick. UV mapping video (actually image sequences or vids) to a cube side is no big deal.

  3. #3
    Registered User mijaba's Avatar
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    Let me try to describe it a little better---
    Imagine a room full of "video screens" that are all reading cameras that are all looking at the same subject from different angles. Is there a way to get the screens to actually read information from the cameras or is there some kind of node setup I have to go through?

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  4. #4
    Registered User GoatDude's Avatar
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    Did you look into the CCTV shader?
    Tutorial here:
    https://www.youtube.com/watch?v=p0iku0B_U3w

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