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Thread: 11.7, rampant speculation features...

  1. #1
    Big fan of coffee raw-m's Avatar
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    11.7, rampant speculation features...

    I have no insider info on any future updates but it's been a while since we've heard anything, I just quite selfishly fancy some new tools to play with!

    What, realistically, do you think we could get with the next update? I'd like to see some extension of the spline stuff, perhaps some spline deformations that don't require bones

  2. #2
    Ok I'll bite:

    Genoma enhancements:

    - Non-destructive rig updating. This will allow the user to re-position and adapt a rig skeleton without destroying layout-only functions.

    - Bi-directional workflow. Changes the user makes in layout can be applied to modeler.

    - Custom constraint setups (without using layout after rig construction).

    - Improved library which allows the user to have the genoma window open and work in modeler at the same time.
    Last edited by Ryan Roye; 06-07-2014 at 03:14 PM.
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  3. #3
    I heard a hint on facebook that rendering wireframes will be easier(as opposed to the wireframe color plugin we can use now). Don't know if that's for 11.7 or for future update.

    I myself am hoping for some serious improvements to Fiberfx.
    Last edited by hrgiger; 06-07-2014 at 03:50 PM.

  4. #4
    Big fan of coffee raw-m's Avatar
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    Yes, overall stability is also high on the list. I still get quite a few random crashes that are difficult to reproduce.

    Some animation capabilities to the Particle/Line Thickness in the Properties/Edges tab would be welcome.

  5. #5
    Axes grinder- Dongle #99
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    Stability and consistency, bitte.

    Addressing known bugs, omissions, and errata.

    Some animation capabilities to the Particle/Line Thickness in the Properties/Edges tab would be welcome.
    Can't you animate those via nodes?
    They only call it 'class warfare' when we fight back.
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  6. #6
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    Joint Weight Map Offset.

    Quote Originally Posted by hrgiger View Post
    I heard a hint on facebook that rendering wireframes will be easier(as opposed to the wireframe color plugin we can use now). Don't know if that's for 11.7 or for future update.
    Cool, if they are working on that it would be nice to have an option to show a sort of sub-wireframe as well, kinda like a ye olde Speed Modelling Challenge render I did where I think I blended two renders together. I think Blender has a viewport wireframe mode like that.
    Sentenced to 310 years for crimes against modelling and rendering.

  7. #7
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    A completed bullet implementation would be nice

  8. #8
    first implementation of GPU rendering
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  9. #9
    Big fan of coffee raw-m's Avatar
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    It's about time we had some kind of practicle Camera Mapping tools, although that maybe a v12 thing rather than a 'point' update.

  10. #10
    Registered User ianr's Avatar
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    This 4 LW 12

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  11. #11
    Electron wrangler jwiede's Avatar
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    Quote Originally Posted by motivalex View Post
    A completed bullet implementation would be nice
    Absolutely. There are lots of dynamics tasks which require constraints/motors/etc.
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  12. #12
    Axes grinder- Dongle #99
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    Lightbulb LHF : Low Hanging Fruit

    How much of Bullet are we missing?

    +++
    Wish lists are nice, but for DOT upgrades, I'd be satisfied with the Low Hanging Fruit.

    For instance, I'd like all Panels to TOGGLE when you hit their button/hotkey, so they can be found when they are buried behind a bunch of other Panels.

    That's GOTTA be easy, right?: already most old Panels toggle. And it would add consistency to the UI-- something we are sorely missing.
    Last edited by jeric_synergy; 06-08-2014 at 04:28 PM.
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  13. #13
    Super Member spherical's Avatar
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    Quote Originally Posted by jeric_synergy View Post
    Wish lists are nice, but for DOT upgrades, I'd be satisfied with the Low Hanging Fruit.
    What I want to know is, how long to the first speculation about 13? Let's start guessing about it now and avoid the rush later.

    Quote Originally Posted by jeric_synergy View Post
    For instance, I'd like all Panels to TOGGLE when you hit their button/hotkey, so they can be found when they are buried behind a bunch of other Panels. That's GOTTA be easy, right?: already most old Panels toggle. And it would add consistency to the UI-- something we are sorely missing.
    On that front, why does the General/Render/Global Illum/Camera/Lights/Output Properties panel not open in its predetermined location when you start Layout, like the Surface Editor, Scene Editor and Image Editor do? Every time, you have to manually hit Properties on Camera or Lights to restore the panel. It goes in the slot where I want it but does not self-open like the others.
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  14. #14
    Axes grinder- Dongle #99
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    Like I said, plenty of LFH to address.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  15. #15
    Pleased to meet you. Oedo 808's Avatar
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    Quote Originally Posted by spherical View Post
    What I want to know is, how long to the first speculation about 13? Let's start guessing about it now and avoid the rush later.
    Good idea, here's mine; Joint Weight Map Offset.
    Sentenced to 310 years for crimes against modelling and rendering.

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