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Thread: 11.7, rampant speculation features...

  1. #181
    Axes grinder- Dongle #99
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    11.7 Modest: Instancing: deburying 'Alignment' via radio buttons

    On the Instancing Panel, on the Rotation tab, there's a Alignment TYPE which is currently implemented as a dropdown menu.

    Currently, there's a maximum of 3 different possible Alignments. IE, the longest menu is only 3 items.

    IMO, this parameter would be better suited to "radio buttons" than a dropdown menu, as the dropdown menu conceals the options from the user.

    The same applies to the MODE parameter.

    In general, I'm underwhelmed by the dropdown menu as a UI device as it is slow, conceals information, and can often be done away with to the benefit of clarity.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  2. #182
    Super Member Snosrap's Avatar
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    How about some rendering enhancements? Something to make GI more like VRay or Octane and the like.

  3. #183
    Axes grinder- Dongle #99
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    Does the idea of a 0.1 upgrade just Not Sink In?
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  4. #184
    Super Member vncnt's Avatar
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    I think itīs okay to have some adventurous features in a +.1 upgrade.
    Maybe an official (clearly visible) experimental features mode.

    LW could use a better feedback system:
    - always send something to the LW3DG after each program crash, no e-mail system
    - NO follow up like: give us proof, otherwise your message will be deleted: accept all feedback, no discussions
    - if you need proof, collect it via the crash system and ask one simple question: "what were you doing just before the crash?"
    - and: "may we collect extra data?"
    - NO error messages: "can not contact LW server because of settings 40199(__&%(_&%$%#)(()%""!!###???, please try again because itīs your fault"

    Sony Vegas Pro does a very good job in collecting/sending feedback.

  5. #185
    Axes grinder- Dongle #99
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    There is a sporadic thing I'll see sometimes, some kind of crash reporter, but it can never can connect.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  6. #186
    Super Member vncnt's Avatar
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    Quote Originally Posted by jeric_synergy View Post
    There is a sporadic thing I'll see sometimes, some kind of crash reporter, but it can never can connect.
    After 4 seconds of fiddling with that crash reporter, I tend to focus on my work.
    The responsibility of functional feedback to track errors should shift back to the development team.

  7. #187
    Axes grinder- Dongle #99
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    Quote Originally Posted by vncnt View Post
    After 4 seconds of fiddling with that crash reporter, I tend to focus on my work.
    The responsibility of functional feedback to track errors should shift back to the development team.
    Couldn't agree more.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  8. #188
    Here are mine ...
    Feature requests that come to mind:

    Layout:

    Adaptive Sampling:
    Saved Progressive Adaptive Sampling.

    Basically keep the render after each pass of AS.
    Or, to make very slow render, could save three stages. The first after Pre-processing, the second after the first analysis render passes before Adaptive AA, and the third before Post-Processing.
    It is useful to make test renders in low and wait out the end of AS. Similar to the progressive refinement of FPrime but with AS + SaveRender. State Render Cache Files. Pause / Continue Renders
    Useful when large error arises scenes render finish; or AA looking for a config from a very high sampling to see which was the best value of Maximum Samples resolved.

    VPR:
    Button Pause / Continue (+ hotkey)
    Select Buffers (RGB, Depth, Alpha ...)
    Load / Save Progressive Render
    Render Visible / Select Only
    GI Cache VPR
    View VPR in Modeler.
    VPR in SurfaceEditor (Preset Surface Samples)

    Node Editor:
    Universal nodes to not use repetitions for Scalar Nodes Math, Vector type. Use Add, Multiply, etc for Scalar / Vector Colored "Orange", for example. These nodes know that connection automatically enters and behave as such. This would simplify the node list.
    Wireframe node
    Null node to control the flow lines of connection nodes. Similar to Nuke.
    Output nodes out / Out_Invert
    Color space Node convert (Lin to Log)

    Schematic
    Snaps
    Multiple property changes
    Hide Lines
    Image BG
    groups
    Nulls different Shapes Shapes of Objtects. Light and camera

    SceneEditor
    Light Include / exlude by obtects Property Flags
    Smart Filter Selections (Nulls / Helpers / LWO / FX)
    Blocking Features for items (Active, Hide, Lock)
    Filter by Color Items

    -SurfaceEditor
    Filter by: Node
    Renowned superficeies series with suffix and prefix.
    undo
    Convert Nodes

    -Light Property
    Filter, search Include / Exclude Objects
    Show only LWO objects, objects renderer helpers no nulls or to choose from a list of include.

    -Motion Option
    Filter at Target buscadore item / Pole Item or failing a button

    XD
    Last edited by maxi3dcp; 06-30-2014 at 11:42 AM.

  9. #189
    Super Member Snosrap's Avatar
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    Quote Originally Posted by jeric_synergy View Post
    There is a sporadic thing I'll see sometimes, some kind of crash reporter, but it can never can connect.
    It's my understanding that they are removing this altogether.

  10. #190
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    we badly miss GI like vray... and automated walk/run generator for genoma rigs

  11. #191
    Motion Option
    Filter finder at Target item / Pole Item or failing a button

    Objects Properties
    item Color
    Item Visibility ckecker
    Item Lock ckecker
    Groups
    Unseen Reflection ckecker
    Unseen Refraction ckecker
    Instances Unseen ckecker


    render Globals
    Render Modes: Realistic, All Occlusion, Quickshade, SolidShade + Pixel Filter + Image Filter, Wireframe, OpenGL (Equals Save Preview but with support CgFX Shaders)

  12. #192
    Axes grinder- Dongle #99
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    Quote Originally Posted by maxi3dcp View Post
    Motion Option
    Filter finder at Target item / Pole Item or failing a button
    .....
    etc. --Too terse: I didn't understand your requests. Do you mean, like in the Scene Editor but more options?
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  13. #193
    Axes grinder- Dongle #99
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    Lightbulb cursor shape change "drag zone" consistency

    11.7 modes (AKA, might/could actually get DONE) request:

    It'd be nice if in the NSE, when the cursor was over the "drag zone" in the vertical bar, the cursor SHAPE would change, identical to how it changes when you are in the zone for the Dope Track.

    This is one of those "polish" items-- not critical by any means, but the user EXPECTS it to happen.

    It's also one of those CONSISTENCY things-- it does it that way in one part of the program, it should be consistent.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  14. #194
    Quote Originally Posted by jeric_synergy View Post
    etc. --Too terse: I didn't understand your requests. Do you mean, like in the Scene Editor but more options?
    The workflow or do like the new tools RHiggit Rigging Toolbox. Or, they would have to put a text input to find the object. To not spend hours searching the list of objects in order to Pole or Target. The list includes all objects in the scene but according SceneEditor SecuenceItems order. Not allowed to see the list ordered by Name, by Item ID .. The listings selections are archaic. Should include hierarchies throughout the interface.

  15. #195
    Goes bump in the night RebelHill's Avatar
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    Quote Originally Posted by maxi3dcp View Post
    The workflow or do like the new tools RHiggit Rigging Toolbox. Or, they would have to put a text input to find the object. To not spend hours searching the list of objects in order to Pole or Target.
    In fairness, they have included "assign tools" as standard now, though they're not well known. Ofc, it is still a bit of a lacklustre solution, which is why Ive tried to extend and improve the workflow with Rigging Toolbox. What would be ideal would be not just a native tool, but an integrated workflow... The "pick session" from softimage is a great example of something like that done pretty well.
    LSR Surface and Rendering Tuts.
    RHiggit Rigging and Animation Tools
    RHA Animation Tutorials
    RHR Rigging Tutorials
    RHN Nodal Tutorials
    YT Vids Tuts for all

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