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Thread: An mdd manager node to use with flocks and instances

  1. #1

    An mdd manager node to use with flocks and instances

    It would be very useful to have a node to manage differences between instances, to use it for crowd. At the moment you must load many items with different mdd and assign them to the same instance manager. I think is a complex approach for large scene or for work with big floacks.

    It should be able to do the following:

    -loading mdd using random offset per instance
    -instance of instance trees, recursive instancing
    -replay speed based on velocity
    -...

    What do you think?

  2. #2
    Registered User mijaba's Avatar
    Join Date
    Dec 2005
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    florida
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    you could attach a number of MDD Displacement nodes with different frame offset values to a gradient controlled by instance ID

  3. #3
    Yes, but there is no displacement output from the gradient node.

  4. #4

  5. #5
    Registered User ianr's Avatar
    Join Date
    Oct 2006
    Location
    Chiltern Riviera
    Posts
    1,401
    +1,000

    (sorry OFF, I instanced it in the poll)

  6. #6

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