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Thread: Steampunk raygun

  1. #16
    Registered User ArtGoblin's Avatar
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    Aaa that's looking sweet allready... I'm really curious about how you made the cylinder with the diagonal insets.

  2. #17
    the smuggler of pixels ANS's Avatar
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    Model ready

    Click image for larger version. 

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    ArtGoblin, in free time I try to make mini tutorial how to create this "diagonal thingy"

  3. #18
    Registered User ArtGoblin's Avatar
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    Quote Originally Posted by ANS View Post
    Model ready

    Click image for larger version. 

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    ArtGoblin, in free time I try to make mini tutorial how to create this "diagonal thingy"
    That would be awesome
    And that model is awesome as well... are you going to take it further to the texturing stage now ?

  4. #19
    it's a manhole cover ↓ JoePoe's Avatar
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    Quote Originally Posted by ANS View Post
    Model ready

    Click image for larger version. 

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    ArtGoblin, in free time I try to make mini tutorial how to create this "diagonal thingy"
    Looking VERY cool!

    If there's no time for tut at the moment how about throwing up a wireframe to give us a peek behind the curtain?
    (could be the wires just for that part if you prefer).
    Last edited by JoePoe; 06-24-2014 at 05:35 PM.
    System Specs: A pile of sand, a couple of wires, a real live mouse and a beer.

  5. #20
    Axes grinder- Dongle #99
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    not to be negative, but: where's the cogs? Where's the exposed wiring and mysterious vials of occult, glowing liquids? Where's the Edwardian inlay?

    http://strawdogs.wordpress.com/2009/...ampunk-raygun/
    They only call it 'class warfare' when we fight back.
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  6. #21
    it's a manhole cover ↓ JoePoe's Avatar
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    Okay so I'm verrrry impatient . Don't mean to step on toes....

    I took a shot (pun intended )..... Click image for larger version. 

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ID:	122532. And one with a little more "action" Click image for larger version. 

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    Method:
    Lay it out flat and bend.
    1) Started with one half-capsule rotated. Made a copy. Click image for larger version. 

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    2) Bridged between the two.... Click image for larger version. 

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    3) ... in order to get this "unit". Click image for larger version. 

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    4) Arrayed the unit to get a line of six. Click image for larger version. 

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    5) Bend it like Beckham.

    Still interested in ANS' method.
    Last edited by JoePoe; 06-25-2014 at 02:08 PM.
    System Specs: A pile of sand, a couple of wires, a real live mouse and a beer.

  7. #22
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    Yeah I'm also curious xD

    My guess... maybe it was some spline stuff? Like "wrapping" it around with a spline with lathe or whatever... then making it have volume then boolean or sth? xD

    We need the answer :<

    EDIT:

    My gf thinks that MAYBE the OP simply made it all straight, with the indentations originally horizontal as in ordinary pistol and then twisted the whole thing, the cylinder with the horizontal indentations into the diagonal ones... BUT she later said that the ends of the indentations don't seem to confirm this theory, so again, just a guess xD
    Last edited by shenhua; 06-25-2014 at 12:51 PM.

  8. #23
    the smuggler of pixels ANS's Avatar
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    Sorry for being late, i was out of town. And I was looking for work ;/
    But anyway, i created this drum in similiar way as explained XswampyX

    Click image for larger version. 

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    1. Create half-capsule and make additional loops inside&outside... (I stretched it a little vertically- I don't want too deep cavities in my drum...)
    2. Create a plane and divide it to parts ( i made 48), check how much lines intersect through capsule sides (in my case- 7-red circles) and divide capsule sides...
    3. Clone capsules evenly and cut 2 protruding ones and remove unnecessary parts, and perform booleans operations In my case I needed outside capsules to be extended (red arrow)- it's a LW VooDoo - without this LW Booleans fails in my case
    4. Clean mesh after booleans- remove unnecesary parts, merge points, weld vertices from outside capsules loops to the nearest lying on the horizontal lines.. divide n-gons to quads&triangles...
    5. Bend it and clean connection- make again quads like in orginal capsule (welding, merging polygons, remove unnecesary vertices...)
    And you're done.Sorry for my english, maybe I don't make it clear enough....

  9. #24
    Registered User tyrot's Avatar
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    dude if you make them 3d printed -.. im the first customer... excellent work

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