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Thread: assemble tute?

  1. #1
    Registered User dlanimation's Avatar
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    assemble tute?

    hi
    im looking to do a reverse explosion..
    to assemble an unwelded object..anyone have a link to a tute for this?
    thanks
    dl

  2. #2
    No real need for a tutorial. Just start with the final state. Keyframe your parts into the exploded state. Then swap the keyframe positions. Or reverse the footage in editing.
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  3. #3
    Axes grinder- Dongle #99
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    I think dwburman did a tutorial for Liberty3d.com on just such a thing, the final product is very smooth, but it was not keyframed per se I believe: the movement was modulated by something else, weight maps? Expressions?

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  4. #4
    Super Member dwburman's Avatar
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    Okay, I'm super late to this party.

    The way I did it is in the Understanding Gradients tutorial set. I can't remember all the details right now, but the basics are that the pieces had weight maps on them that corresponded to the order in which they were exploded. I believe I used a morph map to make the exploded state. I then hooked the two things up with a gradient in the node editor. I believe I had a scalar value (connected to an animated null (item info node -> vectorScalar node -> gradient node) ) plugged into the gradient input which controlled what parts of the object morphed based on the weight map value. Either that or I had the weight map plugged into the gradient input and had the scalar value plugged one of the keys on the gradient. I honestly don't remember the exact plumbing at this moment.

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  5. #5
    Registered User dlanimation's Avatar
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    thanks ..for the info..

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