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Thread: Instance Generator on more then four points polygons?

  1. #1
    Registered User Lucasmorif's Avatar
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    Instance Generator on more then four points polygons?

    Hi guys I'm trying to use the Instance Generator on more then four points polygons, but it isn't working. Am I doing something wrong? Is there any workaround or will I have to slice my polygons to four and threes one by one?
    Here's my print screen.
    http://prntscr.com/3cn8wy
    Thanks.

  2. #2
    skeptic lertola2's Avatar
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    You should use to triple command to break your large polygons into triangles.

  3. #3
    Registered User Lucasmorif's Avatar
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    Thanks lertola2, I used, but the instance generator distributed the instances in a really odd way.

  4. #4
    Eat your peas. Greenlaw's Avatar
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    Yes, if you use surface mode, you need to use quads or tris. If your plane is an ngon, you might try slicing the object in a grid pattern by using Julienne 2 twice--once along x and then along y--and then tripling or killing any remaining n-gons around the edges.

    G.

  5. #5
    Eat your peas. Greenlaw's Avatar
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    Also, if you need to the unaltered version of the n-gon in the scene for rendering, make a second version object and slice up the copy. Then, you can disable the sliced version from render in Scene Editor and it will still work as instancer.

  6. #6
    Registered User Lucasmorif's Avatar
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    Great greenlaw!
    Thanks a lot!
    I'll give it a try.

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