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Thread: Tutorials

  1. #16

  2. #17
    Member Ivan_B's Avatar
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    Thanks DJ
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  3. #18
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    Really useful. Keep it up!

  4. #19
    Love it! Thanks for thinking of... and helping us all

  5. #20
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    Thanks for your tutorial on fracturing wood.
    Towards the end you make the point that the whole structure fractures at the same time and you provided a work-around.

    I'm rusty on Bullet but I thought that somewhere in the tabs was a setting for fracturing on a particular frame.

    Therefore progressive fracturing as a collider moves through a structure is already possible in Bullet.

    ...not sure.

  6. #21
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    All these tutorials are a great addition. I really hope we see a lot more like this popping up as the more of this kind of resource available the more likely the user base will grow.

    Keep it up
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  7. #22
    Super Member inkpen3d's Avatar
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    Very clear and informative - thanks for the time and effort you put in to making them!
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  8. #23
    Member Ivan_B's Avatar
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    Hey All,

    Thanks for the kind words...Your all welcome!!!...just giving a little back.

    I forgot to mention in the bullet video, that objects sitting on the ground awaiting to be hit need to be set to "Start Sleeping" so it doesn't collapse on itself before it's hit. There are ways to control the destruction using weight maps...Gonna look into it further and if I discover something that works consistently... Ill make a video.

    BokadCastle..Im not sure it works like that...As soon as the object is impacted it shoots through the whole object, so what I do is separate the static bits from the destruction bits (see attached)

    Here's a quick texturing video



    Click image for larger version. 

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    Be careful, you might learn something.

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    Showreel - 2013

  9. #24
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    Man I was looking for this texturing workflow for a while.. never noticed that little Clone button in image editor. Tnx!

  10. #25
    Member Ivan_B's Avatar
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    Your welcome t0ol!!

    This tutorial was inspired by a thread I was reading yesterday, all about the hidden tools and their functions that Lighwave has..Learnt a lot of cool tricks from it, so I had to add mine (learnt this years ago)

    Here's a link to the thread http://forums.newtek.com/showthread....not-so-obvious

    As far as Bullet dynamics, I have learnt how to make an object only fracture in certain areas leaving the other bits intact (from the LW manual...there's a tutorial in it for this)..ie: A buildings bottom floors collapsing leaving the top intact to then fall under its own weight continuing to collapse (make sense) more or less how a building would fall for real....Making a video tute.

    I need correct the fact that I said bullet can be controlled by weight maps...Its actually done via gradients & nulls. You can use weights with deforming objects (different thing)
    Be careful, you might learn something.

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  11. #26
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    As usual you have through your skills enabled the enabling of another area that I have not recently attempted.
    Your tutorials are truly some of the most helpful I have encountered.

  12. #27
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    Great tutorial again many thanks. I have already learnt so much from you in such a short period.

  13. #28

  14. #29
    Axes grinder- Dongle #99
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    Quote Originally Posted by Ivan_B View Post
    I need correct the fact that I said bullet can be controlled by weight maps...Its actually done via gradients & nulls. You can use weights with deforming objects (different thing)
    (haven't examined, buttttttttt......) Can't gradients take Weight Maps as one of their inputs?
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  15. #30
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    Hi Ivan,
    I looked at some samples of dynamics we've been given.

    It looks like an object can be progressively fractured to me.

    look at _
    ?:\LightWave_11.5_Content\Bullet_Dynamics\Forces\T ower\Scenes

    Effector core??

    btw you're doing a great job - my intention is to 'add to' not 'take away'.
    Cheers.

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