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Thread: munching on food...

  1. #1
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    munching on food...

    Hi guys,

    I'm just trying to create a piece of food (like a biscuit ) going into someones mouth and break into parts.

    I'm currently using fracture to break up the model into 8 parts
    My mouth is a morph animation and set to a static body.

    my 'biscuit' is a parts body.

    I'm trying to fly the biscuit into the mouth then he starts eating. However gravity causes the biscuit to just fall.
    I've animated the gravity to come on at frame 70 to help with 'realistic' collisions however the object reacts to gravity sooner then I've set it.

    I just want it to smoothly go into the mouth and then when the teeth collide with it, it breaks and I can adjust the breaking using breaking angle?


    What would the best way of doing this be? Thanks guys!

  2. #2

    maybe just hand animate it...

    when eating in general, you break of one piece, then another, then another... etc...
    https://www.youtube.com/watch?v=iynRL4t38Bo
    https://www.youtube.com/watch?v=867xoT5CqNY

    even a dog manages it fairly well...
    https://www.youtube.com/watch?v=U8XalvBrXJg

    so, maybe lay off dynamics
    Last edited by erikals; 04-09-2014 at 10:32 AM.
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  3. #3
    or play with glue strength and breaking angle...

    might be hard to control

  4. #4
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    Thanks for the tips guys I have several ways of doing it just wanted some direction

  5. #5
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    Thanks for the videos haha.

  6. #6

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