Results 1 to 8 of 8

Thread: Super Long render times with dpont edge node.

  1. #1
    Registered User ArtGoblin's Avatar
    Join Date
    Jan 2004
    Location
    Iceland/Norway
    Posts
    809

    Super Long render times with dpont edge node.

    I've been creating some graybox renders to paint on afterwards.... so I thought it would be brilliant to use dpont edge node, it worked fine to get some nice micro-beveled edges quickly. Worked perfectly when I did my gun graybox render, but now I'm working on a dropship and it is a bit more complicated geometri, and it is super slow as soon as I plug in the edge node into the normals.

    I'm working on debugging this trying to find a solution, but I just wanted to check here if this is a common problem?

  2. #2
    Registered User ArtGoblin's Avatar
    Join Date
    Jan 2004
    Location
    Iceland/Norway
    Posts
    809
    ahhhh.... never mind I went and read the documentation again, and it says this "-A Layered Object needs different surface names to work properly with this node."
    I have it set up as 4 seperate pieces, and I just needed to give all surface names a prefix with their layer name.... then I got superfast renders !!!

  3. #3
    Stuck in a very big cube Waves of light's Avatar
    Join Date
    Aug 2007
    Location
    South Yorkshire, England
    Posts
    2,500
    Good to know though, so thanks for posting your solution.


    Systen Spec: i7 4930k (OC @4.5ghz),ASUS p9x79 MB, 32GB Ballistix RAM, H60 cooling, Samsung SSD 120GB, WD 1TB

  4. #4
    Registered User ArtGoblin's Avatar
    Join Date
    Jan 2004
    Location
    Iceland/Norway
    Posts
    809
    it's the least I can do, considering how much help and inspiration I've received from you people throughout the years

  5. #5
    Axes grinder- Dongle #99
    Join Date
    Jul 2003
    Location
    Seattle
    Posts
    14,739
    So, if polys on separate layers share the same Surface name, it slows the plugin down???
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  6. #6
    Registered User ArtGoblin's Avatar
    Join Date
    Jan 2004
    Location
    Iceland/Norway
    Posts
    809
    Quote Originally Posted by jeric_synergy View Post
    So, if polys on separate layers share the same Surface name, it slows the plugin down???
    Yes... as in if you have an object on 2 layers in a scene, both using the surface name "default", you will not only get some really really long render times for no reason, but it will also give you bad results. But as soon as they don't share the surface name this node will work like magic did for me in

  7. #7
    Axes grinder- Dongle #99
    Join Date
    Jul 2003
    Location
    Seattle
    Posts
    14,739
    Programming is weird.

    Good to know!!! Easy tripwire to stumble over.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  8. #8
    Registered User
    Join Date
    Mar 2012
    Location
    Japan
    Posts
    123
    Good to know indeed, thanks.

    I wish LW would pay some good money to Denis and insert all those marvels into LW. A lot of us would not use LW anymore if it weren't for Denis amazing free nodes.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •