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Thread: Frog Turntable - rig with genoma

  1. #1

    Frog Turntable - rig with genoma

    Hello! Base model in Lightwave, sculpt and textures in Zbrush, animated and rendered in Lightwave's native engine, rigged with Genoma. No color post, only a sharpen pass and bloom.

    I'm not happy with the splash, but I have no more time for this work



    greetings, David
    David Agüero - freelance 3D generalist & concept design
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  2. #2
    Wow, this is really nice looking.
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  3. #3
    Registered User Wittywop's Avatar
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    Wow! that looks great!

    I want to be like you when i grow up. nice work!

  4. #4
    Registered User GoatDude's Avatar
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    Gee, I wish I could do that. Love the frog

  5. #5
    Super Member
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    wow, amazing, nice colors and details the animation looks really cool, and the "little landscape" with all the details is great, hope to see the frog in a bigger landscape ...

    btw... i saw your alien village in the gallery very nice landscape
    My Portfolio - http://alexs3d.blogspot.com - Now with Photography

  6. #6
    Audere-Est-Facere adrian's Avatar
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    Awesome, nice to see fantastic work down with a LW & ZB workflow (from my perspective anyway as that's what I'm learning right now). Re: the textures did you create UV's in ZB or just polypaint?
    Adrian.

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  7. #7
    Big fan of coffee raw-m's Avatar
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    That's great! How did you do that slice of water?

  8. #8
    Registered User kadri's Avatar
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    Great!
    Everything looks so nice that the splash effect doesn't bother me.
    Probably not many would complain about it at all.

  9. #9

    Looks Sweet...!
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  10. #10
    World's Tallest Dwarf safetyman's Avatar
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    One of the coolest turntables I've seen. Nice work!

  11. #11
    Quote Originally Posted by adrian View Post
    Awesome, nice to see fantastic work down with a LW & ZB workflow (from my perspective anyway as that's what I'm learning right now). Re: the textures did you create UV's in ZB or just polypaint?
    thanks for your comment, I use the goZ buttom! , I think by default you are painting in polypaint mode, then I create the uvs in zbrush and generate the maps ( textures, displacement and normal).

    Quote Originally Posted by raw-m View Post
    That's great! How did you do that slice of water?
    is very simple, I create a quad cilinder and subdivided a couple of times, add subpatch, then I use displacement with procedurals textures, the material is dialectric

    Click image for larger version. 

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    thanks for all the comments! David
    David Agüero - freelance 3D generalist & concept design
    Modeling, texturing, shading, lighting, animation
    www.davidaguero.com.ar
    vimeo channel
    Free Tutorials

  12. #12
    Registered User Mr. Wilde's Avatar
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    This looks amazing, I like it very much!

    Quote Originally Posted by ary3d View Post
    is very simple, I create a quad cilinder and subdivided a couple of times, add subpatch, then I use displacement with procedurals textures, the material is dialectric
    Click image for larger version. 

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Size:	341.5 KB 
ID:	120917
    I would like to see that setup. How did you limit the displacement to the top of the cylinder only, and how did you round off the edges (the roundness looks pretty uniformly) at the edge of the cylinder?
    Last edited by Mr. Wilde; 03-21-2014 at 10:16 AM.

  13. #13
    Mike, in Monsters Inc Tartiflette's Avatar
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    Superb render and very believable animation, congratulations on this !


    Cheers,
    Laurent aka Tartiflette.

  14. #14
    Super Member gordonrobb's Avatar
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    That's superb. Is the displacement only on the top as it's a different surface?

  15. #15
    Registered User davidsenna03's Avatar
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    Genial!! Felicitaciones por ese excelente trabajo!

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