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Thread: Smart, Interactive Keyframe Reduction Tool

  1. #1
    Goes bump in the night RebelHill's Avatar
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    Cool Smart, Interactive Keyframe Reduction Tool

    Here's a lil show of something new, which Im sure will be a great boon to any animators who need to convert their way out of dense key data for manual adjustments.



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  2. #2
    Superslick!
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  3. #3
    Super Member
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    Nice!
    Salut!,
    Allabulle.

  4. #4
    Pleased to meet you. Oedo 808's Avatar
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    This is good timing for me, thanks RH, looks great.
    Sentenced to 310 years for crimes against modelling and rendering.

  5. #5
    Interactive and allowing comparison to original curve. Its a winner.

  6. #6
    Finally!
    Where has this been all my life?

    Would it be at all possible to have different reduction strengths at different parts of the scene? 25 from 1 to 50; 10 from 51 to 150; and 25 from 151 to 200 for example?

  7. #7
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    Oh! I've been hoping and asking for this for so long!

  8. #8
    Dreamer Ztreem's Avatar
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    looks awsome and very useful.

  9. #9
    Very nice RH....very nice

    with a few different algorithms, you could have the workings of a noise removal set of tools for mocap data as well.....interesting

  10. #10
    Goes bump in the night RebelHill's Avatar
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    Cheers all.
    Quote Originally Posted by m.d. View Post
    with a few different algorithms, you could have the workings of a noise removal set of tools for mocap data as well.
    Well... this tool can function that way already. Effectively... that is. You would need extra code to replace keys, thus creating an smart smooth which maintained key density... but if you keep the keys as spline interpolated, you already get much of this functionality as is.
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  11. #11
    Super Member LW_Will's Avatar
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    Sorry, but where do I get this?
    Will Silver
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  12. #12
    That looks awesome!
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  13. #13
    Goes bump in the night RebelHill's Avatar
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    Quote Originally Posted by LW_Will View Post
    Sorry, but where do I get this?
    Its one of the (many) new tools in RHiggit 2.
    LSR Surface and Rendering Tuts.
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  14. #14
    I sooo owe you a good night at the pub.
    Thanks!

  15. #15
    luxowaver silviotoledo's Avatar
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    It would be also very usefull if you can set where the keyframes will be. Example: we will have keys only at frames 10- 20 - 30 ( step 10 ) or 0-5-10-15 ( step 5 use ). This would make a lot easier to edit mocap as hand key animation. Of course it changes a little the motions, but it makes really too easy to edit it.
    Silvio Toledo
    Brazil

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