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Thread: caching for flocking?

  1. #1
    self flagellating LW monk
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    caching for flocking?

    lw 11.6
    flocking
    cache

    it doesn't work.
    can anyone confirm?

    cache a file. set the flock to use the cache save, clear, load.
    in in my experience: the flocking sim is not loaded.

    hit load, it doesn't load.
    Biased towards AWESOME!!
    and is : borderline patient/resigned.

  2. #2
    self flagellating LW monk
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    here's why: LW, breaks the save path. you have to write it out yourself in the text box... WTH GUYS what kind of jacked up bug is this?
    Biased towards AWESOME!!
    and is : borderline patient/resigned.

  3. #3
    NewTek Developer jameswillmott's Avatar
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    Can you write *explicit* steps into a Fogbugz report please so we can replicate and fix it?

    Thanks!
    LightWave3D training, assets, news and discussion at www.liberty3d.com
    My opinions are my own and do not represent the opinions of any other entity, Liberty3D is not officially endorsed by NewTek.

  4. #4
    self flagellating LW monk
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    james, I have responded to Deuce on this... explicit instructions were included with the bug report, and it's not like it's hard to duplicate...

    mac LW 11.6.2 b Ver 11.6.2 Build 2731 (Mac64) 11-Feb-2014

    make a flock solution. save the cache. save the scene. clear the scene. reload the scene.

    and it goes from a full path to a truncated path that will not load. every. single. time.
    see attached image.

    Click image for larger version. 

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    Biased towards AWESOME!!
    and is : borderline patient/resigned.

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