Results 1 to 2 of 2

Thread: Mesh going nuts

  1. #1

    Mesh going nuts

    I got my rigs on two characters, that i rigged separetly, in other scenes.
    Iimported the rigs and assembled them togeter, (the rider on the motorbike)
    but after posing and a few render my bike mesh has gone wild and i cannot recover it.
    i tried shift P etc, but it doesnt seems to work.

    Click image for larger version. 

Name:	Riding.jpg 
Views:	138 
Size:	94.8 KB 
ID:	119694 here is the good render


    Click image for larger version. 

Name:	atej.jpg 
Views:	129 
Size:	135.3 KB 
ID:	119695 and here what i get now

    am i doing wrong somewhere?

    It seems that i have to redo the rig process and posing....
    Chatbada
    Graphic motion design

  2. #2
    Goes bump in the night RebelHill's Avatar
    Join Date
    Nov 2003
    Location
    jersey
    Posts
    5,770
    dont go doing shift Ps after animation, that records pivot for whatever you have selected. What you wanna do is go back to bind pose, select all bones of the wonky mesh and hit r to rest them.
    LSR Surface and Rendering Tuts.
    RHiggit Rigging and Animation Tools
    RHA Animation Tutorials
    RHR Rigging Tutorials
    RHN Nodal Tutorials
    YT Vids Tuts for all

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •