Hi everyone,
After I retarget a bvh file to the NevronMotion rig, a number of CTRL nulls are added to the rig, and my understanding is that these allow the user to add animation on top of the mocap data. However, I'm not getting any CTRLs for the head, neck or arms, no matter if I have target goals on or off. I even tested this using The Bounce scene in the NevronMotion content results in the same. Does this have something to do with the bvh file? I'm really need to be able to animate on top of the base mocap data, as the YouTube & Siggraph NevronMotion videos demonstrate.
Any help or insights would be much appreciated.
Thanks,
Kevin