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Thread: Cage and Lattice Deformer, MetaMesh, Boolean, HeatShrink+ Now Available.

  1. #151
    Registered User GoatDude's Avatar
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    Quote Originally Posted by Greenlaw View Post
    Another good question. I believe it's keyed to your LightWave license, not the computer, but let me check on this tonight to be sure. I currently have it on my tablet PC but I'll need to run it on my workstation most of the time.

    G.
    It's keyed to LW License. Have it installed on workstation and laptop

  2. #152
    Eat your peas. Greenlaw's Avatar
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    Ah, good. Thanks for the info. (Too busy with another project right to check.)

    G.

  3. #153
    Robert Ireland bobakabob's Avatar
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    Quote Originally Posted by Greenlaw View Post
    Technically, you can do this. The one draw back is that you can't tie the cage animation to any external controls, so you will have to manually 'sculpt' the face deformations as you work through the scene. There is no way to store deformations for re-use either, unless you store the keyframes at the beginning of your scene. (i.e., 'pre-rolling' before frame zero is an old trick--I used to do this for storing keyframes for hand poses. That should fill until an official 'pose' feature is put in place.)

    Good question. Here's a quick test I just tried:

    Attachment 118973 Attachment 118972 Attachment 118974 Attachment 118975

    Lovely, isn't it? In realtime too.
    G.
    Thanks, Greenlaw, Metamesh seems very robust and is capable of creating complex booleans unthinkable in Modeler a few days ago. It's like having a mini ZBrush "insert mesh" inside Lightwave

    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by bobakabob; 12-30-2013 at 03:41 PM.

  4. #154
    Axes grinder- Dongle #99
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    Whoa! --I hope they get the front page on the next monthly 'newsletter'!!
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  5. #155
    Super Member Snosrap's Avatar
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    Quote Originally Posted by bobakabob View Post
    Metamesh seems very robust and is capable of creating complex booleans unthinkable in Modeler a few days ago. It's like having a mini ZBrush "insert mesh" inside Lightwave

    How is this even possible!!!! Freaking amazing!

  6. #156

    so... question here for 3rd Powers,
    - any way to save / load Cage Deform poses? (using IKB or TA Pose Tools)
    yes...?..


    (this is a good alternative though >)
    There is a reset function. It is called Set Zero-Key and it creates a key frame at the current time for the cage in its undeformed state.
    second question,
    - is it possible for the cage to use a morph?
    Last edited by erikals; 12-30-2013 at 11:47 PM.
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  7. #157
    Quote Originally Posted by bobakabob View Post
    Thanks, Greenlaw, Metamesh seems very robust and is capable of creating complex booleans unthinkable in Modeler a few days ago. It's like having a mini ZBrush "insert mesh" inside Lightwave
    Quite convincing bro!

  8. #158
    Super Member H_Molla's Avatar
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    Quote Originally Posted by jeric_synergy View Post
    Whoa! --I hope they get the front page on the next monthly 'newsletter'!!
    What a plugin, a simple thing that Maya & XSI had from ages; just arrived to lightwave...
    But thank god it is really neat & nice..
    I wish they really put on front page..

  9. #159
    Super Member omichon's Avatar
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    Quote Originally Posted by H_Molla View Post
    What a plugin, a simple thing that Maya & XSI had from ages; just arrived to lightwave...
    But thank god it is really neat & nice..
    I wish they really put on front page..
    Hard not to be a bit ironic, for sure
    I remember playing with lattice deformer in Softimage 15 years ago. Anyway, 3rd Powers deserves some honors for having filled this gap (mostly).
    www.oliviermichon.fr | 3D Animation, Motion Graphics and Broadcast Design.

  10. #160
    Super Member H_Molla's Avatar
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    yea...
    Quote Originally Posted by omichon View Post
    Hard not to be a bit ironic, for sure
    I remember playing with lattice deformer in Softimage 15 years ago. Anyway, 3rd Powers deserves some honors for having filled this gap (mostly).

  11. #161
    Robert Ireland bobakabob's Avatar
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    The Cage Deformer plugin controls in Layout give so much more control over facial animation...

    Last edited by bobakabob; 12-31-2013 at 07:03 AM.
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  12. #162
    installing, first step >

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  13. #163
    How Old? Really? Aww Heck colkai's Avatar
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    Quote Originally Posted by omichon View Post
    Hard not to be a bit ironic, for sure
    I remember playing with lattice deformer in Softimage 15 years ago. Anyway, 3rd Powers deserves some honors for having filled this gap (mostly).
    Aye, but once again it fall to 3rd party developers to boost modellers capabilties. The fact they are 9.6 compatible is statement in itself. Kudos must go to the developer for the functionality, I recall seeing the old videos ages ago and being blown away. Now I have to figure which I can justify spending money on, for my modeller "upgrade".
    Too old to die young.

  14. #164
    Axes grinder- Dongle #99
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    Quote Originally Posted by bobakabob View Post
    The Cage Deformer plugin controls in Layout give so much more control over facial animation...
    bbkb, is pose saving easy?
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  15. #165
    What a way to start off the New Year! Great plugins! Woot!

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