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Thread: ----> Speed Modelling Challenge #241 - "Signs, Signs, Everywhere a Sign"

  1. #1
    Pixel Monkey Pantagrool's Avatar
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    Speed Modelling Challenge #241 - "Signs, Signs, Everywhere a Sign"

    Rules:
    1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modelling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
    2. Post a wire-frame and a render at 800x600 or larger.
    (For wireframe help go to: http://www.artssphere.com/plugins/polygoncoloring.php)
    3. LightWave must be used for modelling. 3rd party Plug-ins are allowed.
    4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
    5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.
    6. The winner is judged by the challenge starter and the prize is to set up the challenge after next week's.

    *************************************************
    This week's topic: Signs! I see a whole lot of signs to/from work and thought, Hey -- there's a modeling challenge!
    I found a great -- sorry, "remarkable" -- collection of pictures of store signs here -- retro, rusty, rustic -- you name it.
    http://www.flickr.com/groups/shopsigns/

    For (unofficial) extra credit: Turn your username into a sign! How about "Hotel JoePoe," or "XswampyX Everglades Boat Tours," or "Pantagrool's Pancake Parlor"?

    Time Limit: 60 min.
    Deadline: Wednesday 18th December, 2013 23:59:59 GMT

    Enjoy!
    Last edited by Pantagrool; 12-11-2013 at 01:47 PM.

  2. #2
    it's a manhole cover ↓ JoePoe's Avatar
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    I like it!
    Soooo, something like....

    Joe Poe's Hoes* ................... garden supplies folks (get your minds out of the gutter )




    (* poetic license with spelling. Using Urban dictionary)

    Maybe I should keep thinking
    System Specs: A pile of sand, a couple of wires, a real live mouse and a beer.

  3. #3
    Super Member XswampyX's Avatar
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    You could put it on a building and have a 'ho house.


  4. #4
    Super Member akaracquel's Avatar
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    ..you know you've been away for a long time, when you forget the shortcode for this smiley
    Dayum, i've missed this. Thank you for the giggles!

  5. #5
    Super Member Kryslin's Avatar
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    I'm over, but here's what I got.


    Variation on an Old cartoon gag. Sorry, JoePoe - my username doesn't make a good business name, but Yours does.

    And NewTek, FIX UVs FOR SUBDIV SURFACES!
    --------
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  6. #6
    it's a manhole cover ↓ JoePoe's Avatar
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    I like it! And, I'm flattered!!

    I'm just glad it didn't say "Eat At Joe Poe's Hoes" .... (I should be banned )
    System Specs: A pile of sand, a couple of wires, a real live mouse and a beer.

  7. #7
    Pixel Monkey Pantagrool's Avatar
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    Looks like Joe Poe is building a cult following. Sweet!

    Nice work there, Kryslin. I'd love to see some close-up shots or wires -- curious as to how you wrangled so many polys.
    And awesome render there, XswampyX. Wondering what took a chomp out of that sign ... looks like Cookie Monster is on the loose in the Everglades!

    C'mon, everybody, let's get some more signage up here! Two more days!

  8. #8
    Pixel Monkey Pantagrool's Avatar
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    Quick question: Does the time you take in creating .EPS files that you will then import into Modeler count against your modeling time? I'm thinking 'No,' but just want to verify ...

  9. #9
    Super Member Kryslin's Avatar
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    Pantagrool:

    In this case, LWCAD was the tool I used - namely, the pipe tool, and end point snap, with UCS turned off.

    I made a reference image of the sign, and used spline draw to make guides for the tubes. Once I had the letters, I used extender (e) to pull out the stand offs for the tubes.

    I also set curve resolution to coarse via the options panel, and froze the curves.

    I took the pipe tool and followed my guides, letter by letter. Once the tubes were drawn, I knifed in a loop a couple of mm before the end of the tubes, so they'd stay square after applying SubD's. I selected the last 6-7 loops, assigned them a flat texture, and give the rest of them a light preset from the preset's panel.

    It was actually trying to UV map things that drove me over the limit. I can get it cleaned up a bit, but wires aren't going to help much, because the tubes are really dense, polygon wise.

    JoePoe :

    Glad you liked it.
    --------
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  10. #10
    it's a manhole cover ↓ JoePoe's Avatar
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    Thanks for the breakdown.

    Quote Originally Posted by Kryslin View Post
    ....It was actually trying to UV map things that drove me over the limit....
    I would think that's part of surfacing and thus free of the time limit.

    btw, UV creeper is great for UVing stuff like that (if u didn't know about it already ). (Although... ABF in newer versions might make short work of it as well... I don't know ABF)
    System Specs: A pile of sand, a couple of wires, a real live mouse and a beer.

  11. #11
    Super Member Kryslin's Avatar
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    My problem is actually with how Lightwave handles UV maps on Subdivision surfaces. I've refined it some, at the expense of MORE polygons, but it is looking much nicer. Again, LWCAD and it's ability to cut things up with the line tool is indispensible. I've still got some distortion, and it's not pleasant. Oh, well... time to export to 3DCoat and unwrap it there.
    --------
    My Scripts for Lightwave
    Intel Core i7 960 @3.20 Ghz, 24 GB ram, EVGA 6GB GTX980Ti "Classified" driving 2 x HP LA2405.

  12. #12
    the smuggler of pixels ANS's Avatar
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    sign somewhere in dark city street...
    Click image for larger version. 

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  13. #13
    Registered User Slartibartfast's Avatar
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    Click image for larger version. 

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    Lame effort, but I thought I'd post something to get this thread a bit more alive again :-). Been quite lately.. And this topic appeared to be doable given the sparse free time before Xmas.

    Spent the least amount of time modeling (around 15'), and a lot of time figuring out how to get importable paths from inkscape into lw. Eventualle I saved out the text as .svg and imported into blender, converted to mesh, exported to collada. Then just loading it up in modeler and extrude. The background is just two volumetric spotlights with textures.

    Feels good to be back :-)

    Cheers

  14. #14
    the smuggler of pixels ANS's Avatar
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    OMG, Slartibartfast, it's sound like overkill
    Anyway - nice sign!

    btw- how good business is production of planets ?
    Last edited by ANS; 12-18-2013 at 02:04 PM.

  15. #15
    Axes grinder- Dongle #99
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    Quote Originally Posted by akaracquel View Post
    ..you know you've been away for a long time, when you forget the shortcode for this smiley
    Dayum, i've missed this. Thank you for the giggles!
    She back! Move all done?
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
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