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Thread: Interior Study | WIP

  1. #1

    Interior Study | WIP

    Hi!
    This is some sort of study to learn LightWave render engine and Nodes better.
    It has been a while when I have post anything 3D here.

    Scene is based my very old .. school work (2009 - 3ds Max+MentalRay).
    I converted and remodeled everything in LightWave Modeler (a bit help of GoZ<->ZBrush<->Modo)

    Scene is lit by Denis Pontonnier's Sunsky.

    I want to thanks this forum, The LightWave Users Group, great tutorials you can find there.
    I liked a lot Andrew Combs: Advanced Shading in LightWave tutorial.
    And same goes to RebelHill's Nodal tutorials.

    Wires
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    RAW Render (Rough and a bit Splotchy)
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    POST process
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    Salt Lamp Material Test
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    www.tonikasurinen.fi

    MacBook Pro 13-inch | Intel Core i5 @ 2.7GHz | 8GB RAM | OSX El Capitan
    LightWave 2015.3 | ZBrush 4R7 P3

  2. #2
    Good job!
    remote render--Fox renderfarm
    (http://www.foxrenderfarm.com)
    2,000 servers,each has 2 Intel Xeon E5645 processors,24-64GB RAM.

  3. #3
    LightWave documentation BeeVee's Avatar
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    Excellent work! How long do you think it took you to recreate your Max scene in LightWave and getting it to this point? Could you share your GI settings, please and your renders are not done in Octane? I saw that you had Octane nodes in the surfacing screenshot.

    B
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  4. #4
    Nice image, I do see a distracting composition/camera placement issue, you have the camera set exactly centered, and you have a line running down the middle, it looks very unnatural that the center lines line up perfectly. Move your camera a little to the side and rotate it a bit and it should look more natural and interesting.

  5. #5
    @nemofish - Thanks!

    @BeeVee - Thank you! I have worked on this about week and half.
    This is LightWave 11.6 native rendering. I have not used much of Octane or Kray.
    To me LightWave native is natural and easiest to work with.

    @Danner - Thanks, Danner for the tip! I try to find interesting viewpoint/composition and correct (shift/tilt) lens (focal length) when I make final shots.

    RENDER Settings and SK Portals on windows
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    www.tonikasurinen.fi

    MacBook Pro 13-inch | Intel Core i5 @ 2.7GHz | 8GB RAM | OSX El Capitan
    LightWave 2015.3 | ZBrush 4R7 P3

  6. #6
    Click image for larger version. 

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    www.tonikasurinen.fi

    MacBook Pro 13-inch | Intel Core i5 @ 2.7GHz | 8GB RAM | OSX El Capitan
    LightWave 2015.3 | ZBrush 4R7 P3

  7. #7
    RETROGRADER prometheus's Avatar
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    looks very promising, I like the way the light floods in too the room through the window, and gives different highlights and shadows in the room.
    needs some more coloring and fabrics later on I guess.

  8. #8
    nice looking render, can you share what type of post work did you do? ( curves? vignette? hdr tonemap? etc... )

    thanks, David
    David Agüero - freelance 3D generalist & concept design
    Modeling, texturing, shading, lighting, animation
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  9. #9
    My old trusted work machine was broken many days (power supply failure)
    It is now fixed and I can focus this project.

    @prometheus - yes, I like very much this kind of lighting conditions.
    My intention is shade and texture this scene nicely and same time learn how to use different mystic shaders.

    @ary3d - hi, I am a fan of Red Giant Magic Bullet PhotoLooks.
    I save renders to 32bit EXR and then adjust curves / tonemap.
    These WIP renders uses very basic post processing = curves to brighten and add contrast -> extreme careful sharpening -> light diffusion/haze/bloom -> blur/vignette
    www.tonikasurinen.fi

    MacBook Pro 13-inch | Intel Core i5 @ 2.7GHz | 8GB RAM | OSX El Capitan
    LightWave 2015.3 | ZBrush 4R7 P3

  10. #10
    Super Member Snosrap's Avatar
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    Very nice start! But one question - why is it one big object model and not separate models put together in Layout? Just curious about that workflow as it would seem very limiting to me.

  11. #11
    @Snosrap - It just went that bad (very bad) way
    btw. I have already splitted this.

    RAW Render
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    POST Process
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    www.tonikasurinen.fi

    MacBook Pro 13-inch | Intel Core i5 @ 2.7GHz | 8GB RAM | OSX El Capitan
    LightWave 2015.3 | ZBrush 4R7 P3

  12. #12
    RAW Render
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    POST Process
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    Last edited by Creativetone; 12-09-2013 at 11:11 AM.
    www.tonikasurinen.fi

    MacBook Pro 13-inch | Intel Core i5 @ 2.7GHz | 8GB RAM | OSX El Capitan
    LightWave 2015.3 | ZBrush 4R7 P3

  13. #13
    Carbon fibre dongle® 50one's Avatar
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    Really Nice!

    just wondering if you ever tried render the specular pass on separate scene and combine in post?

  14. #14
    @50one - Thanks!
    Maybe I should try that. I have only basic knowledge how to use render passes.
    I have learned a lot when working on this project and I have thought to freeze this now.
    I have other things to do..
    www.tonikasurinen.fi

    MacBook Pro 13-inch | Intel Core i5 @ 2.7GHz | 8GB RAM | OSX El Capitan
    LightWave 2015.3 | ZBrush 4R7 P3

  15. #15
    Carbon fibre dongle® 50one's Avatar
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    Quote Originally Posted by Creativetone View Post
    @50one - Thanks!
    Maybe I should try that. I have only basic knowledge how to use render passes.
    I have learned a lot when working on this project and I have thought to freeze this now.
    I have other things to do..
    No need to use render passes, just create two sets of your scenes, one normal and another one with one surface to experiment on(can be used to get ambient occlusion and so on) that's why I do, still can't wrap my head around DP filter so I'm just doing it ol' school!

    Best,
    Simon

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